Antonio José Planells de la Maza, "Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions"
English | 2017 | ISBN: 1387386425 | PDF | pages: 269 | 5.3 mb
English | 2017 | ISBN: 1387386425 | PDF | pages: 269 | 5.3 mb
In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.