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IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification [Repost]

Posted By: hill0
IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification [Repost]

IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification by Shreekant W. Shiralkar
English | 19 Nov. 2016 | ISBN: 1484224205 | 116 Pages | EPUB | 2.04 MB

This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach.
Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.
IT