Wolfgang Engel, "GPU Pro: Advanced Rendering Techniques"
2010 | ISBN: 1568814720 | 711 Pages | PDF | 31 MB
2010 | ISBN: 1568814720 | 711 Pages | PDF | 31 MB
This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
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