Beginning Game Audio Programming by Mason McCuskey
English | Apr 11, 2003 | ISBN: 1592000290 | 352 Pages | CHM | 7 MB
English | Apr 11, 2003 | ISBN: 1592000290 | 352 Pages | CHM | 7 MB
No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it’s obvious that something is missing. New developments in technology enable you to do things with audio that weren’t possible before, but they also make it necessary to find a guide that walks you through the technical hurdles.