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Autodesk 3ds Max 2019: A Comprehensive Guide

Posted By: AlenMiler
Autodesk 3ds Max 2019: A Comprehensive Guide

Autodesk 3ds Max 2019: A Comprehensive Guide by Prof. Sham Tickoo Purdue Univ
English | 21 Jun. 2018 | ISBN: 1640570373 | 720 Pages | EPUB | 68.51 MB

Autodesk 3ds Max 2019: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2019 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users.

This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises.

Following are the additional features of this book:
Consists of 18 chapters, 1 project, and 1 student project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
The first page of every chapter summarizes the topics that are covered in it.
Step-by-step instructions that guide the users through the learning process.
Additional information is provided throughout the book in the form of notes and tips.
Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.

Chapter 1: Introduction to Autodesk 3ds Max 2019
Chapter 2: Standard Primitives
Chapter 3: Extended Primitives
Chapter 4: Working with Architectural Objects
Chapter 5: Splines and Extended Splines
Chapter 6: Modifying Splines
Chapter 7: Materials and Maps
Chapter 8: Modifying 3D Mesh Objects
Chapter 9: Graphite Modeling Technique
Chapter 10: Compound Objects
Chapter 11: Modifiers
Chapter 12: Lights and Rendering
Chapter 13: Animation Basics
Chapter 14: Rigid Body Dynamics and Helpers
Chapter 15: NURBS Modeling
Chapter 16: Systems, Hierarchy, and Kinematics
Chapter 17: Particle Systems and Space Warps-I
Chapter 18: Particle Systems and Space Warps-II
Project 1: Creating a Diner
Student Project
Index
Free Teaching and Learning Resources
Technical support by contacting techsupport@cadcim.com.
Max files used in tutorials, exercises, and illustrations.
Customizable PowerPoint presentations of all chapters*.
Instructor Guide with solution to all review questions and instructions to create the models for exercises*.
(* For faculty only)