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CryENGINE 3 Game Development: Beginner's Guide

Posted By: arundhati
CryENGINE 3 Game Development: Beginner's Guide

Reindell Paul, Tracy Sean, "CryENGINE 3 Game Development: Beginner's Guide"
2012 | ISBN-10: 1849692009 | PDF, EPUB | 354 pages | 13 + 25 MB

Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool
Begin developing your own games of any scale by learning to harness the power of the Award Winning CryENGINE® 3 game engine
Build your game worlds in real-time with CryENGINE® 3 Sandbox as we share insights into some of the tools and features useable right out of the box.
Harness your imagination by learning how to create customized content for use within your own custom games through the detailed asset creation examples within the book.
Contains C++ programming examples designed to expose powerful game customization opportunities available to game programmers.
Translate your game design into a functioning game by following the easy step by step examples exploring level building, visual scripting, and many of the other tools within CryENGINE® 3.

In Detail

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK.

Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++.

Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.