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Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs [Repost]

Posted By: ChrisRedfield
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs [Repost]

Andrew Davison - Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs
Published: 2007-04-25 | ISBN: 1590598172, 1430214589 | PDF | 485 pages | 14 MB


This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL–both critical components and libraries for Java-based 3D game application development.