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Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation [Repost]

Posted By: ChrisRedfield
Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation [Repost]

Oliver Korn, Newton Lee - Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation
Published: 2017-03-31 | ISBN: 3319530879 | PDF | 177 pages | 5.4 MB


This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value.

No Other Mirrors, Please!

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