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Creating Game Art for 3D Engines (Game Development) by Brad Strong [Repost]

Posted By: Free butterfly
Creating Game Art for 3D Engines (Game Development) by Brad Strong [Repost]

Creating Game Art for 3D Engines (Game Development) by Brad Strong
English | September 21, 2007 | ISBN: 1584505486 | 337 pages | PDF | 16 MB

Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk 3ds Max to generate models and animations, and Torque as the 3D game engine, the book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script all of the essential art assets required for a game.