2D Adventure Game Creation: Art, Music, Programming And More
Last updated 7/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 23.67 GB | Duration: 19h 33m
Last updated 7/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 23.67 GB | Duration: 19h 33m
Learn to create a 2D "point and click" Adventure Game with hand-painted graphics, original music and voice acting!
What you'll learn
Students will be able to identify core skills needed to create adventure games.
Students will be able to create original music and art assets for an adventure game.
Students will be able to create 8 pose walk-cycle animations for a 2-D character.
Students will be able to gather ideas for their game world, and map out a game level and scene.
Students will be able to have a successful voice acting recording session.
Students will know how to edit and separate voice acting takes, and export them for use in their game.
Students will know how to bring their original art assets together to create an adventure game scene using Adventure Creator for Unity Game Engine.
Students will be able to use Adobe Photoshop as a tool for digital painting creation.
Students will feel confident when choosing needed equipment/ tools for adventure game design, such as graphics tablet, midi controller keyboard, and microphone type.
Requirements
You should be able to navigate on a computer at a beginning or intermediate level.
You should have a desire to learn skills in at least one of the 5 main areas… Music, Digital Painting, 2D Animation, Voice Acting, Game Programming.
Software must-haves to complete the course: Unity Game Engine (personal edition is free), Adventure Creator Game toolkit for Unity.
Recommended Software to complete the course (you could use your preferred comparable applications as well): Adobe Photoshop, MoHo Studio (or Earlier Version of Anime Studio Pro), Logic Pro X
Recommended Hardware to complete the course: MIDI controller Keyboard, Artists Graphics Tablet or Pen Monitor, Microphone, Studio Monitors or headphones
Description
In this course we will go through the process of creating your own 2-D storybook-style "Point and Click" Adventure Game, including story, game world and character design, creating your own art assets in manipulable layers, animating your character, bone-rigging your 2D character in multiple angles for quick animating of an 8-pose walk-cycle. We will also cover practices for creating original music for your game, voice acting and recording dialogue for your characters, and finally bringing all of your original assets together and programming them into a functional scene for an adventure game (in an artist-friendly programming environment).You can follow along using the same software titles in the course, or apply the concepts learned to your own music and art creation software choices.The software used in the course will be…Adobe Photoshop: for background art and character creation.Moho Studio Pro: for character animation.Logic Pro X: for music and voice recording/ editing.Adventure Creator Game Toolkit for the Unity Game Engine for bringing all of the game assets together and programming your game! (Don't worry, you can program your entire game without needed to type out a single line of code, it is very artist friendly).Additional Topics Covered:Light music and art theoryBrief history of instrument samplingDiscussing effective hardware and software tools
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Story Development
Lecture 2 Story Development
Section 3: Course Resources: Music, Voice and Art Assets used during course demos
Lecture 3 Course Resources March 2018
Section 4: Character Design 01: Sketch, Color and Refine
Lecture 4 Character Design Graphics Application
Lecture 5 Photoshop Intro for Character Design
Lecture 6 Before you begin…
Lecture 7 Front View Rough Sketch of Character Body
Lecture 8 Front View Face Sketch
Lecture 9 Front View Details and Clean Up
Lecture 10 Side View Sketch
Lecture 11 Down Left View Sketch
Lecture 12 Back View and 3/4 Back View Sketch
Lecture 13 Color 01 Front View
Lecture 14 Character Color 02
Lecture 15 Character Clean Up 01
Lecture 16 Character Clean Up 02
Section 5: Character Design 02: Separating into "pieces" prepping for 2D animation
Lecture 17 Separating Into Pieces
Lecture 18 Character Pieces 01 Front View
Lecture 19 Character Pieces 02 Down Left View
Lecture 20 Character Pieces 03 Side View
Lecture 21 Character Pieces 04 Back View
Lecture 22 Character Pieces 05 3/4 Back View
Section 6: Character Animation 01: Bone Rigging and Animation Prep
Lecture 23 2D Bone-Rigging Animation Intro
Lecture 24 Bone-Rigging 01 Side View
Lecture 25 Bone-Rigging 02 3/4 Back View
Lecture 26 Bone-Rigging 03 Front View
Lecture 27 Bone-Rigging 04 Back View
Lecture 28 Bone Rigging 05 Down Left View
Lecture 29 Character Animation Prep
Section 7: Character Animation 02: Idle and Talk Animations
Lecture 30 Brief Transition - Talking Mouth positions - Idle Views
Lecture 31 Idle Animations
Lecture 32 Character Talking Poses 01
Lecture 33 Character Talking Poses 02 plus Idle Redo
Section 8: Character Animation 03: 8-Pose Walk Cycle
Lecture 34 Character Walk Cycle 01 Side View
Lecture 35 Character Walk Cycle 02 Down Left View
Lecture 36 Character Walk Cycle 03 Front View
Lecture 37 Character Walk Cycle 04 3/4 Back View
Lecture 38 Character Walk Cycle 05 Back View
Lecture 39 Exporting Animations to PNGs
Lecture 40 Transition Video…
Section 9: Game World and Level Design
Lecture 41 Game World and Level Design 01
Lecture 42 Game World and Level Design 02 Planning Backgrounds
Section 10: Intro to Graphics Tablets and Digital Painting
Lecture 43 Intro to Graphics Tablets/ Pen Monitors…
Lecture 44 Elements of Art: A brief overview
Lecture 45 Color Theory: A brief introduction
Lecture 46 Photoshop for Artists
Section 11: Background Art and Design
Lecture 47 Background Painting 01: The Rough Sketch
Lecture 48 Background Painting 02: The Refined Sketch
Lecture 49 Background Painting 03: The Value Study: Intro to painting with light
Lecture 50 Background Painting 04: Color 01
Lecture 51 Background Painting 05: Color 02: Scatter Brushes!
Lecture 52 Custom Photo Texture Resources
Lecture 53 Background Painting 06: Custom Textures and Finishing Touches!
Lecture 54 Prepping Layers for Game Engine
Section 12: Segue to Adventure Creator
Lecture 55 Segue to Adventure Creator
Section 13: Working with Adventure Creator in Unity (code-free programming for Artists)
Lecture 56 Adventure Creator 01: Intro, Install, Starting a New Scene
Lecture 57 Adventure Creator 01: Background Set Up and Character Creation
Lecture 58 Adventure Creator 02: Making your character prefab
Lecture 59 Adventure Creator 03: Hotspots, Markers and Navigating Between Scenes
Lecture 60 Adventure Creator 04: Where to find help!
Lecture 61 Adventure Creator 05: Animating Backgrounds
Lecture 62 Adventure Creator 06: Extra Features Intro
Lecture 63 Adventure Creator 07: Inventory 01
Lecture 64 Adventure Creator 08: Inventory 02
Lecture 65 Adventure Creator 09: Action Lists
Lecture 66 Adventure Creator 10: Custom Menus
Lecture 67 Adventure Creator 11: Custom Cursors
Lecture 68 Adventure Creator 12: Global and Local Variables
Lecture 69 Adventure Creator 13: Conversations
Section 14: Music
Lecture 70 Music Theory and Composition, A Brief Intro
Lecture 71 Digital Music Sampling, A Brief History and Overview
Lecture 72 MIDI Keyboards
Lecture 73 Sound Output: Speakers, Studio Monitors and Headphones
Lecture 74 DAW (Digital Audio Workstation) and Logic Pro x Intro
Lecture 75 Music Composing 01
Lecture 76 Music Composing 02: Emotion of your scene
Lecture 77 Music Composing 03: Octaves
Lecture 78 Music Composing 04: New Project
Lecture 79 Music Composing 05: Tempo and Key Signature
Lecture 80 Music Composing 06: Assigning Instruments
Lecture 81 Music Composing 07: Ostinato
Lecture 82 Music Composing 08: Working with Chords
Lecture 83 Music Composing 09: Melody Line
Lecture 84 Music Composing 10: Enhancing Mood
Lecture 85 Music Composing 11: Preparing to Loop
Lecture 86 Music Composition 12: Mixing and Mastering (brief version)
Lecture 87 Music Composing 13: Bouncing (exporting) a track!
Lecture 88 Music Composing 14: Bringing Music Into Unity
Lecture 89 Music Composing 15: Conclusion
Section 15: Voice Acting
Lecture 90 Microphones: Dynamic vs Condenser
Lecture 91 Recording Studio Space
Lecture 92 Voice Acting 01: Intro!
Lecture 93 Voice Acting 02: Creating a short cutscene with dialogue
Lecture 94 Voice Acting 03: Conversations and Dialogue
Lecture 95 Voice Acting (4) Prep: Gather Text and Script Sheet
Lecture 96 Voice Acting 05: Recording Prep
Lecture 97 Voice Acting 06: Recording Session!
Lecture 98 Voice Acting 07: Post Production
Lecture 99 Voice Acting 08: Audio Editing 01: Fixing Errors in Game Text
Lecture 100 Voice Acting 09: Audio Editing Session
Lecture 101 Voice Acting 10: Importing Audio Into Unity and Audio Testing
Section 16: Finishing Up
Lecture 102 Finishing Up: Build and Test Game
Lecture 103 THE END
Section 17: Supplemental Videos: Questions Answered Here!
Lecture 104 Adventure Creator Help: Walk to Markers at Scene Start!
Lecture 105 Adventure Creator Help: Troubleshooting Checklist 01
Lecture 106 Adventure Creator Help: Troubleshooting Checklist 02
Anyone interested in the process of making a high-res 2D "point and click" adventure game!,Anyone interested in 2D bone-rigging animation!,Anyone interested in using Photoshop as a drawing/ painting tool!,Anyone interested in improving the quality of their digital art making!,Anyone interested in Digital Music Recording and Composition!,Anyone interested in voice acting for video games!,Anyone interested in programming an adventure game without having to learn to code (artist-friendly programming)!