Tags
Language
Tags
April 2024
Su Mo Tu We Th Fr Sa
31 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4

jMonkeyEngine 3.0 Game Development: A Practical Guide [Chapters 1 - 6]

Posted By: AlenMiler
jMonkeyEngine 3.0 Game Development: A Practical Guide [Chapters 1 - 6]

jMonkeyEngine 3.0 Game Development: A Practical Guide [Chapters 1 - 6] by Richard Reese
English | May 26, 2015 | ASIN: B00YD5DDUW | 343 Pages | EPUB/MOBI | 1.17 MB/1.49 MB

jMonkeyEngine 3.0 is a high level Open Source game development environment that supports advanced 3D graphics, techniques, and hardware. Built on Java, it is integrated with OpenGL and its SDK is built on Netbeans. The jMonkey platform allows developers to build sophisticated high-end 3D graphics and game environments to create games with the feel and appearance that top developers demand.

jMonkeyEngine 3.0 Game Development: A Practical Guide covers the basics of game development with just the right amount of theory and background information to make you a proficient game developer.

This ebook contains the first six chapters to the complete print book.
Chapter 1 – Introduction to JME3
Chapter 2 – Objects in Space
Chapter 3 – User Interaction
Chapter 4 – Game Logic
Chapter 5 – Materials
Chapter 6 – Lights, Camera, Action!

Why have we split the book?
If you want to see if jMonkeyEngine is right for you, and want to get your feet wet - you don't need to buy the full book. Then, when you are ready, you can download the eBook containing more advanced techniques.