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Unity in Action: Multiplatform Game Development in C# with Unity 5

Posted By: AlenMiler
Unity in Action: Multiplatform Game Development in C# with Unity 5

Unity in Action: Multiplatform Game Development in C# with Unity 5 by Joe Hocking
English | 29 Jun. 2015 | ISBN: 161729232X | 352 Pages | EPUB/MOBI/PDF (True) | 37.34 MB

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.

About the Book

This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.

You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

What's Inside

Program characters that run, jump, and interact
Build code architectures that manage the game's state
Connect your games to the internet to download live data
Deploy games to platforms including web and mobile
Covers Unity 5

About the Author

Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.

Table of Contents

PART 1 FIRST STEPS

Getting to know Unity
Building a demo that puts you in 3D space
Adding enemies and projectiles to the 3D game
Developing graphics for your game

PART 2 GETTING COMFORTABLE

Building a Memory game using Unity's new 2D functionality
Putting a 2D GUI in a 3D game
Creating a third-person 3D game: player movement and animation
Adding interactive devices and items within the game

PART 3 STRONG FINISH

Connecting your game to the internet
Playing audio: sound effects and music
Putting the parts together into a complete game
Deploying your game to players' devices