AI Game Engine Programming by Brian Schwab
English | 23 Sept. 2004 | ISBN: 1584503440 | 622 Pages | PDF | 76 MB
English | 23 Sept. 2004 | ISBN: 1584503440 | 622 Pages | PDF | 76 MB
AI Game Engine Programming is written for all levels of game AI developers who wish to further their knowledge of the myriad AI engines used in various genres. The book provides the knowledge and techniques needed to create an AI engine. It details the specific parts of a modern AI engine, and provides code for the basic frameworks needed to run the techniques.