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The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, Second Edition

Posted By: insetes
The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, Second Edition

The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, Second Edition By Sears, Andrew
2007 | 1384 Pages | ISBN: 0805858709 | PDF | 47 MB


Presenting the Proceedings of the 2005 Human-Computer Interaction Conference:Available on CDHUMAN COMPUTER INTERNATIONAL 2005, U.S. CDEdited byGavriel SalvendyA Volume in the Human Factors/Ergonomics SeriesSeries Editor: Gavriel Salvendy0-8058-5807-5 [CD] / July 2005 / $375.00 ENGINEERING PSYCHOLOGY, HEALTH, AND COMPUTER SYSTEM DESIGNEdited byDon HarrisCranfield University, United KingdomPascale CarayonUniversity of Wisconsin/MadisonA Volume in the Human Factors/Ergonomics SeriesSeries Editor: Gavriel Salvendy Contents: Part I: Engineering Psychology. Part II: Cognitive Ergonomics. Part III: Physiological Aspects of Health When Working With Computers. Part IV: Psycho-Social Health Aspects of Health When Working With Computers. Part V: HCI Design to Promote Healthier Working. THE MANAGEMENT OF INFORMATIONE-Business, the Web, and Mobile ComputingEdited byMichael J. SmithUniversity of Wisconsin/MadisonGavriel SalvendyPurdue UniversityA Volume in the Human Factors/Ergonomics SeriesSeries Editor: Gavriel Salvendy Contents: Part I: Organizational Strategies. Part II: Operations Improvements, Applications, and Security. Part III: Information Collection and Analysis. Part IV: Enhancing Collaboration and Participation. Part V: Web Design and Usability. Part VI: Web Methods and Tools. Part VII: Web Searching Experiences. Part VIII: Mobile, On-Person Information Technology. HUMAN-COMPUTER INTERFACESConcepts, New Ideas, Better Usability, and ApplicationsEdited byMichael J. SmithUniversity of Wisconsin/MadisonGavriel SalvendyPurdue UniversityA Volume in the Human Factors/Ergonomics SeriesSeries Editor: Gavriel Salvendy Contents: Part I: Interface Concepts. Part II: New Interface Ideas. Part III: Interfaces for Visualizing Operations and Results. Part IV: Interface Usability and Accessibility. Part V: Applications of Effective Human-Technology Interaction. THEORIES MODELS AND PROCESSES IN HCIEdited byV. Kathlene Leonard, Julie A. JackoGeorgia Institute of TechnologyA Volume in the Human Factors/Ergonomics SeriesSeries Editor: Gavriel Salvendy Contents: Part I: Models and Theories of Interaction. Part II: HCI Design and Development. Part III: State of the Art Input. Part IV: State of the Art Output. Part V: Usability Engineering. EMERGENT APPLICATION DOMAINS IN HCIEdited byJulie A. Jacko, V. Kathlene LeonardGeorgia Institute of TechnologyA Volume in the Human Factors/Ergonomics SeriesSeries Editor: Gavriel Salvendy Contents: Part I: Meeting Diverse User Needs. Part II: Physiology and Medicine in HCI. Part III: Mobile HCI. Part IV: Education and Learning. Part V: Immersive Interfaces. Part VI: Safety and Security. HUMAN FACTORS ISSUES IN HUMAN-COMPUTER INTERACTIONEdited byGavriel SalvendyPurdue UniversityMichael J. SmithUniversity of Wisconsin/MadisomA Volume in the Human Factors/Ergonomics SeriesSeries Editor: Gavriel Salvendy Contents: Part I: Cognitive and Emotional Issues in HCI. Part II: Virtual and Immersive Interaction. Part III: HCI in Education and Training. Part IV: Medical and Health Applications. Part V: Ergonomics Aspects and Applications. Part VI: Driving and HCI. UNIVERSAL ACCESS IN HCIExploring New Interaction EnvironmentsEdited byConstantine StephanidisInstitute of Computer Science and University of Crete, GreeceA Volume in the Human Factors/Ergonomics SeriesSeries Editor: Gavriel Salvendy Contents: Part I: Design and Development Methods and Tools for Universal Access. Part II: Mobile and Ubiquitous Interaction. Part III: Adaptation and Personalization. Part IV: Access to Information, Communication, and Services. Part V: Advanced Applications and Interactive Environments. Part VI: Interaction Techniques, Modalities, and Devices. Part VII: Sensing and Monitoring. UNIVERSAL ACCESS IN HCIExploring New Dimensions of DiversityEdited byConstantine StephanidisInstitute of Computer Science and University of Crete, GreeceA Volume in the Human Factors/Ergonomics SeriesSeries Editor: Gavriel SalvendyContents: Part I: Accessibility and Usability. Part II: Development Life-Cycle. Part III: Guidelines, Methodologies, and Tools for Web Accessibility. Part IV: User Interfaces for Older Users. Part V: Universal Access to Education and Training. Part VI: Inclusive Cognition. Part VII: Dialogue, Language, and Speech. ADVANCES IN VIRTUAL ENVIRONMENTS TECHNOLOGYMusings on Design, Evaluation, and ApplicationsEdited byKay StanneyUniversity of Central FloridaMichael ZydaUniversity of Southern CaliforniaA Volume in the Human Factors/Ergonomics SeriesSeries Editor: Gavriel SalvendyContents: Part I: Three-Dimensional User Interface Design and Interaction Techniques in Virtual Environments. Part II: Portable Information Spaces: Architectures and Issues. Part III: Multimodal Virtual Environment Interaction. Part IV: Speech, Audio, and Communication. Part V: Haptics. Part VI: Locomotion. Part VII: Olfaction. Part VIII: Usability Engineering and Virtual Environments. Part IX: Situational Awareness in Virtual Environments. Part X: Virtual Environments and Emotional Content. Part XI: Presence, Immersion, Vection, and Other Illusory Phenomena. Part XII: Adverse Effects of Virtual Environments Exposure. Part XIII: Virtual Environments and Medical Applications. Part XIV: Virtual Design, Manufacturing, and Maintenance. Part XV: Virtual Environments as Training Tools. Part XVI: Virtual Driving Simulation. Part XVII: Collaborative and Distributed Virtual Environments. Part XVIII: Virtual Environments in Entertainment and Commerce. INTERNATIONALIZATION, ONLINE COMMUNITIES, AND SOCIAL COMPUTINGDesign and EvaluationEdited byNuray AykinNew School UniversityJenny PreeceUniversity of Maryland/Baltimore CountyA Volume in the Human Factors/Ergonomics SeriesSeries Editor: Gavriel Salvendy Contents: Part I: Cross-Cultural and Global User Interface Design. Part II: Internationalization and Localization Design Methodologies and Usability Practices. Part III: Ethnography and International Usability. Part IV: Global Software Engineering Practices. Part V: Cultural Differences and Ergonomic Design. Part VI: Internationalization of Web Sites. Part VII: International Requirements Engineering for Mobile Devices. Part VIII: Cross-Cultural Online Communities. Part IX: Experiencing the Online Community. Part X: Community Informatics. Part XI: Online Teaching and Learning Communities. Part XII: Health Support Communities. Part XIII: Virtuality and Realism in Web-Based Communities. Part XIV: Creating a Sense of Presence in Hybrid Spaces. Part XV: Collective Creativity and Innovation. Part XVI: Mobile Communities. Part XVII: Combining Online Communities and Face-to-Face Communication. Part XVIII: Being Sociable Via Technology. FOUNDATIONS OF AUGMENTED COGNITIONEdited byDylan D. SchmorrowDARPA/IPTOA Volume in the Human Factors/Ergonomics SeriesSeries Editor: Gavriel Salvendy This volume brings together a comprehensive and diverse collection of research, theory, and thought that serves as the basis for the new field of Augmented Cognition research and development. The goal of Augmented Cognition research is to create revolutionary human-computer interactions that capitalize on recent advances in the fields of neuroscience, cognitive science, and computer science.