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"Advanced Intelligent Paradigms in Computer Games" ed. by Norio Baba, Lakhmi C. Jain, Hisashi Handa

Posted By: exLib
"Advanced Intelligent Paradigms in Computer Games" ed. by Norio Baba, Lakhmi C. Jain, Hisashi Handa

"Advanced Intelligent Paradigms in Computer Games" ed. by Norio Baba, Lakhmi C. Jain, Hisashi Handa
Studies in Computational Intelligence, Volume 71
Sрringеr | 2007 | ISBN: 3540727043 9783540727040 | 201 pages | PDF/djvu | 5/2 MB

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games.






Contents
COMMONS GAME Made More Exciting
by an Intelligent Utilization of the Two Evolutionary Algorithms - Norio Baba, Hisashi Handa
Adaptive Generation of Dilemma-based Interactive Narratives - Heather Barber, Daniel Kudenko
Computational Intelligence in Racing Games - Julian Togelius, Simon M. Lucas and Renzo De Nardi
Evolutionary Algorithms for Board Game Players with Domain Knowledge - Kyung-Joong Kim and Sung-Bae Cho
The ChessBrain Project – Massively Distributed Chess Tree Search - Colin Frayn, Carlos Justiniano
Designing and Developing Electronic Market Games - Maria Fasli and Michael Michalakopoulos
EVE’s Entropy: A Formal Gauge of Fun in Games - Kevin Burns
Capturing Player Enjoyment in Computer Games - Georgios N. Yannakakis, John Hallam

with TOC BookMarkLinks