"Advanced Intelligent Paradigms in Computer Games" ed. by Norio Baba, Lakhmi C. Jain, Hisashi Handa
Studies in Computational Intelligence, Volume 71
Sрringеr | 2007 | ISBN: 3540727043 9783540727040 | 201 pages | PDF/djvu | 5/2 MB
Studies in Computational Intelligence, Volume 71
Sрringеr | 2007 | ISBN: 3540727043 9783540727040 | 201 pages | PDF/djvu | 5/2 MB
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games.
PDF: pdf MegaUp Mirror • | • pdf ES Download
DJVU: djvu MegaUp Mirror • | • djvu ES Download
Contents
COMMONS GAME Made More Exciting
by an Intelligent Utilization of the Two Evolutionary Algorithms - Norio Baba, Hisashi Handa
Adaptive Generation of Dilemma-based Interactive Narratives - Heather Barber, Daniel Kudenko
Computational Intelligence in Racing Games - Julian Togelius, Simon M. Lucas and Renzo De Nardi
Evolutionary Algorithms for Board Game Players with Domain Knowledge - Kyung-Joong Kim and Sung-Bae Cho
The ChessBrain Project – Massively Distributed Chess Tree Search - Colin Frayn, Carlos Justiniano
Designing and Developing Electronic Market Games - Maria Fasli and Michael Michalakopoulos
EVE’s Entropy: A Formal Gauge of Fun in Games - Kevin Burns
Capturing Player Enjoyment in Computer Games - Georgios N. Yannakakis, John Hallam
with TOC BookMarkLinks
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