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Maya Programming with Python Cookbook

Posted By: AlenMiler
Maya Programming with Python Cookbook

Maya Programming with Python Cookbook by Adrian Herbez
English | 29 July 2016 | ASIN: B01JH9KQKS | 266 Pages | AZW3 | 2.67 MB

Key Features

Improve your modelling skills and reduce your scripting problems using Python in Maya
Learn to communicate with web applications using Python for easier team development
A quick and practical answer to every problem you can have whilst scripting in Maya with Python

Book Description

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.

What you will learn

Find out how to use Python scripting to automate tedious tasks
Create functional user interfaces to make scripts easy to share with others
Add new functionality to Maya via the power of scripting
Import and export arbitrary data into and out of Maya
Improve your workflow, and that of your team
Create custom create custom controls to make rigs that are easy to work with
Implement a system to render 3D assets for isometric games
Use script jobs to trigger actions automatically in response to user interaction
Open a command port to allow other applications to communicate with Maya

About the Author

Adrian Herbez is an accomplished software engineer and educator with a background in virtual worlds and gaming. He has worked as a web developer at Linden Lab (the creators of Second Life) and a senior software engineer at Sony Computer Entertainment, America, where he developed games and interactive content for PlayStation Home. He also served as the lead gameplay engineer for KIXEYE's War Commander. Adrian has also taught at the Academy of Art University in San Francisco in a number of different departments over the years, covering Maya, web development, and game programming.

He is currently the cofounder and president of Jamwix, a game and media start-up. So far, Jamwix has released CineMagic: Hollywood Madness, a mobile game for iOS and Android as well as the first feature-length movie for virtual reality (The Banshee Chapter: Oculus Rift Edition).

Adrian holds a master's degree in Fine Arts from the University of California, Irvine, from the Arts, Computation, and Engineering department, and has served as a juror for IndieCade, the international festival of independent gaming, for a number of years.

Table of Contents

Getting Started with Maya
Creating User Interfaces
Working with Geometry
Giving Things a Coat of Paint – UVs and Materials
Adding Controls – Scripting for Rigging
Making Things Move – Scripting for Animation
Scripting for Rendering
Working with File Input/Output
Communicating with the Web
Advanced Topics