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Blender: Creating Rigid Body Simulations (2013)

Posted By: Landau17
Blender: Creating Rigid Body Simulations (2013)

Blender: Creating Rigid Body Simulations (2013)
MP4 | Video: 720p | Duration: 2:39:08 | English | Subtitles: VTT | 444.9 MB



Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions. Author Joel Bradley starts with a simple rigid body simulation, where you choose a collision type, set the initial state, add basic properties, and output a render. He then introduces techniques for creating more advanced collisions with proxy objects, concave objects, force fields, and constraints. Finally learn how to create interesting fracture patterns and effects, and control fractured geometry more easily with the Bullet Viewport Constraints tool.

Topics include:
  • Setting up objects for simulation
  • Setting up the physics world
  • Choosing a collision type
  • Applying a collision shape
  • Creating an animated rigid body
  • Baking to keyframes
  • Working with the mesh collision shape
  • Adding a force field to the mix
  • Understanding constraints
  • Creating fracture patterns