Build A Mechanical Arm With 3Ds Max & Substance Painter

Posted By: ELK1nG

Build A Mechanical Arm With 3Ds Max & Substance Painter
Last updated 12/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.96 GB | Duration: 5h 18m

Learn to create a PBR-Ready Game Asset from start to finish!

What you'll learn
Create a proper low and high poly game asset
Learn to properly create textures and use baking techniques
Make an asset ready for games and film
Requirements
Autodesk's 3ds Max
xNormal
Photoshop
Substance Painter
Marmoset Toolbag
Description
In this course we will be looking on how to create a 3d asset from start to finish using 3ds Max. We will be focusing on creating an asset that is focused for games by using the correct texture and optimization techniques. We will be going over on how to create a proper high poly and low poly in 3ds Max and then on how to uv unwrap our low poly and prepare our scene for baking our normal and AO map.
We will then export everything out of 3ds Max and we will start by baking our texture maps using xNormal. We will then go over the best settings in xNormal to minimize any baking errors - and for the errors that are left, we will go over on how to solve those by hand. Once all our textures are baked, we will start by setting up our scene in Substance Painter and we will start texturing our model. In Substance Painter, we will go over on how to use materials, fill layers, generators, and other techniques to create the final texture for our asset. We will then go into Marmoset Toolbag where we will render our final model and create a nice beauty shot of the final asset.
More about the Instructor:
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Overview

Section 1: Course Introduction and Modeling our High Poly Asset

Lecture 1 Download Course Files Here!

Lecture 2 Introduction to the Course

Lecture 3 Creating the base of the model

Lecture 4 Converting the Base to High Poly

Lecture 5 Creating Add-ons for the Base

Lecture 6 Creating the Joints

Lecture 7 Creating the Top of the Model

Lecture 8 Creating the End Grip

Lecture 9 Applying the Finishing Touches

Section 2: Building our Low Poly asset and UV Unwrapping

Lecture 10 Introduction

Lecture 11 Converting High Poly to Low Poly

Lecture 12 Converting High Poly to Low Poly Continued

Lecture 13 UV Unwrapping the Mesh

Lecture 14 UV Unwrapping the Mesh Continued

Lecture 15 Finish UV Unwrapping

Lecture 16 Placing the UVs

Section 3: Creating Textures and Materials for our Asset

Lecture 17 Introduction

Lecture 18 Preparing Model for Baking

Lecture 19 Baking Texture Maps

Lecture 20 Preparing normal detail in Substance Painter

Lecture 21 Finishing the Base Colors and Dirt

Lecture 22 Applying the Small Details

Lecture 23 Finishing the Texture and Posing

Lecture 24 Adding the Final Details, Presentation, and Course Conclusion

Lecture 25 Bonus Lecture: Further Learning with 3dmotive

Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating 3d assets.