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Creating a Stylized Wooden Crate Game Asset

Posted By: Landau17
Creating a Stylized Wooden Crate Game Asset

Creating a Stylized Wooden Crate Game Asset
MP4 | Video: 720p | Duration: 2:17:35 | English | Subtitles: VTT | 443.9 MB



Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.

Topics include:
  • Modeling the wood frame
  • Adding structural reinforcements
  • Creating nails with primitives
  • Unwrapping the wood and nails
  • Combining UV elements
  • Exporting the FBX file
  • Creating the shader in Substance Designer
  • Simulating weathering and edge wear
  • Importing the mesh in Unreal Engine
  • Applying the substance