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FUSION 360: Beginners & Intermediate Users’ Guide

Posted By: Free butterfly
FUSION 360: Beginners & Intermediate Users’ Guide

FUSION 360: Beginners & Intermediate Users’ Guide by SEYI SUNDAY
English | 2022 | ISBN: N/A | ASIN: B0BJSB8NT8 | 548 pages | EPUB | 23 Mb

Do you have an interest in computer-aided design (CAD), which is the process of generating three-dimensional objects for use in 3D printing or other applications (model creation, prototypes, design components, etc.)? Are you seeking beginner's training that is both practical and condensed for the Autodesk Fusion 360 software?
Then this Fusion 360 guide will walk you through all you need to know.
Fusion 360 is a 3D modeling software platform that is hosted in the cloud and was developed by Autodesk Inc. Since it is a multi-component part system that combines parametric, direct, and mesh modeling tools, as well as having a free license for non-commercial usage, it is an excellent choice for modeling as a hobby.
The book's arguments are made more understandable by the inclusion of a great number of images, which together provide an accessible and straightforward introduction to design, simulation, and production. The language that is used throughout the whole book is straightforward, so whether you are reading a chapter to clarify topics or following tutorials to construct real-life projects, it will not be difficult for you to comprehend the concepts or the workings of the tools.
The essential ideas of 3D modeling are introduced via hands-on modeling projects and instructions broken down step-by-step throughout the book. You will become proficient in the fundamentals of parametric modeling as you go through the projects, and you will also learn how to design your models, ranging from basic forms to complex multipart assemblies. After you have a firm grasp of the fundamentals, you will move on to more sophisticated modeling concepts like sweeps, lofts, surfaces, and rendering.
You will learn the fundamentals of component modeling, assembly modeling, animations, and sketching by working through the exercises in this book. Next, it walks you through learning some new component modeling capabilities, as well as the top-down assembly feature, assembly joints, and dimension and annotations. This lesson serves as a helpful guide because of its concise explanations, many practical examples, and detailed directions.
It includes a more diagrammatic explanation, and a large number of 2D drawings. It has some of the frequently asked questions on Fusion 360 and each chapter has its question sections.
All of this helps you learn the fundamentals of 3D modeling using Fusion 360 and other software of a similar nature, and it will most certainly improve your design skill, so make sure you don't miss out on it.
The following are some of the features of this book;
  • Creating a complex component by joining various 3D bodies.
  • Finalizing a model by rendering it as per desired texture and environment.
  • Creating animations of components and models to view them moving.
  • Recording videos of model animations.
  • Creating and editing a sketch.
  • Making a 3D model of the sketch.
  • Editing a model using previous commands in the current time.
  • Creating a model in Form Workspace.
  • Making Sheet Metal designs in a separate workspace.
  • Performing various simulations on the model to measure effects.
  • Making a drawing of 3D models.
  • Practicing exercises to analyze the learning.
  • … and a lot more

  • Table of Contents:
    Chapter 1. Introducing Fusion 360
    Chapter 2. Drawing Sketches with Autodesk Fusion 360
    Chapter 3. Editing and Modifying Sketches
    Chapter 4. Applying Constraints and Dimensions
    Chapter 5. Creating Base Feature of Solid Models
    Chapter 6. Creating Construction Geometries
    Chapter 7. Advanced Modeling - I
    Chapter 8. Advanced Modeling - II
    Chapter 9. Patterning and Mirroring
    Chapter 10. Editing and Modifying 3D Models
    Chapter 11. Working with Assemblies - I
    Chapter 12. Working with Assemblies - II
    Chapter 13. Creating Animation of a Design
    Chapter 14. Working with Drawings

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