Hard Surface Fantasy Female Character Sculpting In Zbrush
Last updated 2/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.00 GB | Duration: 21h 48m
Last updated 2/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.00 GB | Duration: 21h 48m
Learn How to Sculpt a Hardsurface Female Character using Zbrush and Photoshop
What you'll learn
Important industry hardsurface methods and workflow
Variety of techniques for painting a character
Create different render passes for compositing
Character Hardsurface detailing
Create clean hard and semi-hard surface edges
Build a mind-blowing portfolio
Requirements
Basic Knowledge of Zbrush and Photoshop is required
Description
Instructor InfoPierre Rogers is a freelance artist with years of experience in hardsurface character design. When he is not in a 3d program creating unique and amazing hardsurface artwork, he is having fun making money hand painting bag toss boards. As a young child, he wanted to be a chef, but then got into video games and adopted his cousins’ interests in comics and drawing. Most of his 3D/CG work has been featured in courses, lesson articles and reviews he had made for 3D Creative Magazine, 3D Artist Magazine, CGTuts+, Digital Tutors and Pluralsight. The advice he gives artists that are just starting out and want to make it in the 3d industry is to continue to learn and challenge yourself. He believes in hardcore studying of the art fundamentals, but also understands the importance of taking breaks, watching a movie, hanging with friends because he believes that art imitates life and so one must do some ‘living’ between art projects for the sake of one’s art. A very interesting fact about Pierre is he still has his pet turtle from 7th grade so the turtle is over 22 years old now! Course Info In this course, we will be creating the Mother Drive character.Mother Drive is an organic android hybrid interface, developed to manage millions of landscaping drones and cultivate wildlife for peak eco standards.During the creation of our MotherDrive, we will cover important industry hardsurface methods and workflow in Zbrush. I will show you variety of techniques for painting our character to set the mood and enhance her persona. Then we will pose our character bringing her to life. We will go through the process of rendering, and taking our renders in Photoshop to further embellish our art piece. By the end of this course, you will be able to produce your own amazing portfolio-ready character. Move fast and don’t waste time trying to decide if you deserve to get real results in your journey as a 3D artist. You have the potential to exponentially increase your results with the right guidance. Never settle for less and continue upgrading your skills. Come and join this course at Victory3D.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Interface and Project Setup
Lecture 2 Interface
Lecture 3 Brushes
Lecture 4 More Brushes
Lecture 5 Project Setup
Section 3: Hardsurface Sculpting
Lecture 6 Slice, Cap, and Remesh
Lecture 7 Four Arms
Lecture 8 Rose Draft
Lecture 9 Rose Massage
Lecture 10 Hair Draft
Lecture 11 Body Front Draft
Lecture 12 Body Rear Draft
Lecture 13 Arms Draft
Lecture 14 Arm Joints
Lecture 15 Hands Draft
Lecture 16 Hand Segments
Lecture 17 Hand Fix
Lecture 18 Hand Panel Loops
Lecture 19 Custom Macro and Prep
Lecture 20 Leaves Draft
Lecture 21 Leaves Massage
Lecture 22 Duplicate Arms
Lecture 23 Tail Draft
Lecture 24 Leg Leaves
Lecture 25 Knees
Lecture 26 Lower Leg Leaves
Lecture 27 Ankle Joints
Lecture 28 Toes
Lecture 29 Vines Draft
Lecture 30 Vines Tweak and Sculpt
Lecture 31 CPU
Lecture 32 CPU edits and Array
Lecture 33 Extra Parts
Lecture 34 Hair Sculpt
Lecture 35 Extracted Hair Strands
Lecture 36 Curve Strap Hair Strands
Lecture 37 Panel Loop Hair Strands
Lecture 38 Petal Populate
Lecture 39 Petal Massage
Lecture 40 Ruffle and Wilt
Lecture 41 Septum Ring and Collar
Lecture 42 Torso Edits
Lecture 43 Torso Panel Loops
Lecture 44 Torso Parts
Lecture 45 Back Padding
Lecture 46 Torso Tweaks
Lecture 47 Arm Socket Polish
Lecture 48 Arm Socket Bevels and Padding
Lecture 49 Arm Joint Insets and Bevels
Lecture 50 Arm Cleanup
Lecture 51 Arm Padding
Lecture 52 Wrist and Hand Slicing
Lecture 53 Hand Padding Sculpt
Lecture 54 Finger Joint Placement
Lecture 55 Finger Nails
Lecture 56 Hand Details and Arm Duplicate
Lecture 57 Arm Caps and Tail Buckles
Lecture 58 Knee Edits
Lecture 59 Feet Detail Sketch
Lecture 60 Feet Detail Trace
Lecture 61 Hair Slashing
Lecture 62 Petal Gaps and Ear Removal
Lecture 63 Petal Wrinkles
Lecture 64 Surface Texture and Ruffle
Lecture 65 Face Base Details
Lecture 66 Face Pores Bumps and Panels
Lecture 67 Lips Surface Texture
Lecture 68 Collar Neck and CPU Details
Lecture 69 Rebuild Head Subdivisions
Lecture 70 Back Padding Detail 1
Lecture 71 Back Padding Detail 2
Lecture 72 Torso Surface Detail 1
Lecture 73 Torso Surface Detail 2
Lecture 74 Side Padding Details
Lecture 75 Rebuild Torso Subdivisions
Lecture 76 Shoulder Segment Slice
Lecture 77 Arm Details 1
Lecture 78 Arm Details 2
Lecture 79 Rebuild Arm Subdivisions
Lecture 80 Hand Leaves Surface Texture
Lecture 81 Tail Surface Detail
Lecture 82 Thigh Surface Detail
Lecture 83 Leg Leaves Surface Detail
Lecture 84 Vines Surface Texture
Lecture 85 Feet Surface Detail
Lecture 86 Antenna and Arm Band Edits
Lecture 87 Small Flower Insert Brush
Lecture 88 Floating Petals
Lecture 89 Butterflies
Lecture 90 Loose Leaves
Section 4: Tweaks and Painting
Lecture 91 Final Tweaks 1
Lecture 92 Final Tweaks 2
Lecture 93 Flat Base Colors
Lecture 94 Flat Color Details 1
Lecture 95 Flat Color Details 2
Lecture 96 Cavity Texture Paint 1
Lecture 97 Cavity Texture Paint 2
Lecture 98 Zapplink Projection Painting
Lecture 99 HD Geometry and Spotlight Painting
Section 5: Posing, Rendering, and Compositing
Lecture 100 Pose Prep
Lecture 101 Pose General Position
Lecture 102 Pose Fingers and CPUs
Lecture 103 Pose Tail and Cloth
Lecture 104 Pose Fixes and Enhancements
Lecture 105 Render Testing
Lecture 106 Render Passes
Lecture 107 Compositing Setup
Lecture 108 Compositing Finish
Lecture 109 Conclusion
Anyone who wants to get better at creating 3D characters,Anyone who wants to boost their skills in digital sculpting