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Fundamentals of Audio and Video Programming for Games [Repost]

Posted By: AlenMiler
Fundamentals of Audio and Video Programming for Games [Repost]

Fundamentals of Audio and Video Programming for Games by Peter Turcan
Microsoft Press | Nov 12 2003 | ISBN: 073561945x | Pages: 400 | CHM | 17.67 MB

Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. Load the CDand experience Microsofts Digital Media developers at play, learning how to use Microsoft DirectX 9 technologies to produce amazing, professional-quality effects. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers, along with a game-ready arsenal of code, copyright-free audio and video, and ready-to-use effects on CD. Its everything you need to fuel your creativityand take your game players to spectacular new 3-D worlds!
Discover how to: Mix mono, stereo, and 3D soundand add special effects Create reverb and other environmental sound effects Stream multiple sounds, create buffers, and get tips for optimizing audio performance Seamlessly render video cut scenes onto 3D animations Add textures to video and create fades, zooms, picture-in-picture, fly-ins, and more Learn video mixing techniquesand write your own compositors to invent one-of-a-kind effects Control hue, saturation, contrast, and brightness settings for video Create AVI movies from Direct3D animation Produce professional-quality content from raw audio and videoGet code, special effects files, and eBook on CD CD Features: Reusable C++ source code Seven DirectSound samples, including High5, Cacophony, and Rumpus 3D SFX Nine DirectShow samples, including TeeVee, Puzzle, AlphaBurst, and Pixellator Tool to create 5.1 or 6.1 sounds from mono or stereo wave files.