Aaa Game Character Creation Tutorial Part1 - High Poly
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 18.96 GB | Duration: 12h 58m
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 18.96 GB | Duration: 12h 58m
Learn how a professional character artist works when creating characters for games.
What you'll learn
Learn how to create high poly characters from start to finish
Learn from industry proffecionals
Learn how to create clothing in marvelous designer
Learn how to do character sculpting in Zbrush
Requirements
For this course you will need to know the basics+ of Zbrush, Marvelous and 3ds max (or equivalent)
Description
AAA Game Character Creation Tutorial Part1 - High PolyLearn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more.ZBRUSH, MARVELOUS DESIGNER & 3DS MAXThere is a lot that will be covered in this course, but the main topics are as follows:Blocking out the character in Zbrush to set the basis and proportions.Creating realistic cloth simulations in Marvelous Designer.Creating the accessories and hard surface pieces in 3DS Max.Detailing the character in Zbrush to achieve a realistic result.Using XYZ workflow to detail the face and skin.Creating stylized hair in Zbrush using curve brushes.And much more.All the hard surface modeling will be done in 3DS Max, However, the techniques used are universal and can be replicated in any other 3d modeling package. The organic and detailing will be done using Zbrush, and the cloth simulation using Marvelous Designer.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of character,13 HOURS!This course contains over 13 hours of content just for the part 1 – You can follow along with every single step – The course does enclose some time lapses. This is just to speed up very repetitive tasks. Still, they include commentary on top for thought criteria. The rest is done in real-time.We will start by going over our reference, and then we will dive right in and create a blockout of our Character in Zbrush. Then we will first create all of our cloth simulations in Marvelous designer to, later on, bring again into Zbrush and detail them.Once that is done, we will jump into topogun, retopologize some of the blockout pieces to, later on, use those as a base in 3d max, where we will be creating a clean high poly model of all of our character accessories and hard surface pieces.Finally, will then jump into Zbrush one last time to create the hair, detail the face using XYZ displacement maps, and detailing the character to achieve eye-catching results.WHERE IS PART 2?Part 2 can be found on our profile. In this part we will take the character to a final game-ready model, pose it and render it in Marmoset Toolbag.SKILL LEVELThis game art tutorial is perfect for intermediate artist with some expertise in 3d Modeling tools like 3Ds Max, Zbrush, and Marvelous Designer – Everything in this tutorial will be explained in considerable detail. However, if you have never touched Zbrush or Marvelous Designer before, we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USED3DS MaxMarvelous Designer 9-1Zbrush 2021-2022Topogun 2Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & 3DS Max. (except for the sculpting and clothing parts)YOUR INSTRUCTORMario Stabile is a senior character artist currently working in the AAA Game Industry. He’s worked on games like Call of duty, Mafia, Hitman and many others.Character based on the concept of Zachary Liao
Overview
Section 1: Course
Lecture 1 Chapter_01
Lecture 2 Chapter_02
Lecture 3 Chapter_03
Lecture 4 Chapter_04
Lecture 5 Chapter_05
Lecture 6 Chapter_06
Lecture 7 Chapter_07
Lecture 8 Chapter_08
Lecture 9 Chapter_09
Lecture 10 Chapter_10
Lecture 11 Chapter_11
Lecture 12 Chapter_12
Lecture 13 Chapter_13
Lecture 14 Chapter_14
Lecture 15 Chapter_15
Lecture 16 Chapter_16
Lecture 17 Chapter_17
Lecture 18 Chapter_18
Lecture 19 Chapter_19
Lecture 20 Chapter_20
Lecture 21 Chapter_21
Lecture 22 Chapter_22
Lecture 23 Chapter_23
Lecture 24 Chapter_24
Lecture 25 Chapter_25
Lecture 26 Chapter_26
Lecture 27 Chapter_27
Lecture 28 Chapter_28
This course is intended for intermediate to advanced artists