Ar Development Masterclass With Unity 3D And 3Ds Max 2024
Published 2/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.60 GB | Duration: 10h 9m
Published 2/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.60 GB | Duration: 10h 9m
Learn 3Ds Max and Unity 3D from scratch to create AR Applications and tweak them as you want.
What you'll learn
Student will be able to create their own AR Applications
Students will be able to use 3Ds Max to modify any AR Project
Students will be able to build applications for different platforms
Students will be able to create Realistic Renders
Students will be able to use XR Development Kit
Students will be able to use Asset Store for Customization
Requirements
Basic Knowledge of Computer and 3D
Description
Course Title: Mastering 3ds Max and Unity 3D for Augmented Reality DevelopmentCourse Description:Unlock the limitless potential of Augmented Reality (AR) by enrolling in our comprehensive course, "Mastering 3ds Max and Unity 3D for Augmented Reality Development." This hands-on program is designed for aspiring 3D artists, game developers, and anyone passionate about creating immersive AR experiences.Key Highlights:1. Foundations of 3D Modeling with 3ds Max: Dive into the world of 3D modeling using Autodesk 3ds Max. Learn the essential tools and techniques to craft stunning 3D assets, environments, and characters. From basic shapes to intricate designs, master the art of creating visually captivating 3D models.2. Texturing and Animation in 3ds Max: Enhance your creations by adding textures and animations to breathe life into your models. Explore advanced texturing methods and animation principles, ensuring your 3D assets are not only visually appealing but also dynamic and engaging.3. Unity 3D Fundamentals: Transition seamlessly to Unity 3D, the industry-standard game development platform. Gain proficiency in Unity's interface, understand its core functionalities, and explore the essential features that make it a powerhouse for AR development.4. AR Development with Unity: Unleash the power of Augmented Reality with Unity. Learn to integrate 3D models into real-world environments using AR technologies. Understand marker-based and markerless AR techniques, enabling you to create AR applications for various platforms and devices.5. User Interaction and Experience Design: Delve into the principles of user interaction and experience design specific to AR. Explore ways to create intuitive and immersive AR experiences that captivate users and provide a seamless blend of the virtual and real worlds.By the end of this course, you'll not only be proficient in 3ds Max and Unity 3D but also possess the skills and knowledge to create cutting-edge Augmented Reality experiences. Elevate your career or personal projects with the expertise gained from "Mastering 3ds Max and Unity 3D for Augmented Reality Development." Enroll now and embark on a journey to shape the future of interactive digital experiences!
Overview
Section 1: Module 1 - 3Ds Max Introduction
Lecture 1 1. Downloading 3Ds Max
Lecture 2 2. Understanding Welcome Screen
Lecture 3 3Ds Max and Unity 3D
Section 2: Module 2 - Interface, Unit Setup and Workspaces
Lecture 4 1. Introduction To Interface of 3Ds Max
Lecture 5 2. Changing Theme of 3Ds Max
Lecture 6 3. Understanding Units Setup
Lecture 7 4. Understanding Nevigation of Viewport
Lecture 8 5. Understanding Command Panel
Lecture 9 6 . Managing Workspaces
Section 3: Module 3 - Transform, Rotation ,Scale Tool and Auto Grid
Lecture 10 1. Understanding Transform Tool
Lecture 11 2.Understanding Rotation Tool
Lecture 12 3. Understanding Scale Tool
Lecture 13 4. Understanding Select and Place Tool
Lecture 14 5. Working with AutoGrid
Section 4: Module 4 - Simple Modelling and Modifier Panel
Lecture 15 1. Creating Table with Objects
Lecture 16 2. Creating Staris
Lecture 17 3. Resetting a Scene
Lecture 18 4. Introduction to Modify Panel
Section 5: Module 5 - Snap Tools, Pivots and Align Tool
Lecture 19 1. Craeting Clones and Understanding The Difference
Lecture 20 2. Understanding Angle Snap Toogle
Lecture 21 3. Understanding Snap Tool
Lecture 22 4. Understanding Array Tool
Lecture 23 5. Understanding Pivots
Lecture 24 6. Working with Align Tool
Lecture 25 7. Create Text and Use Mirror Tool
Section 6: Module 6 - Modifiers and Modelling with Modifiers
Lecture 26 1. Working With Splines
Lecture 27 2. Understanding Noise Modifier
Lecture 28 3. Creating Cloth Simulations
Lecture 29 4. Understanding Displace Modifier
Lecture 30 5. Understanding Sweep Modifer
Lecture 31 6. Spline Modelling with Modifiers
Lecture 32 7. Understanding Chamfer Modifier
Section 7: Module 7 - Scene, Layer and Light Explorer
Lecture 33 1. Working with Scene Explorer
Lecture 34 2. Working With Layer Explorer
Lecture 35 3. Working Light Explorer
Section 8: Module 8 - Groups, Spacewraps and Selections
Lecture 36 1. Understanding Groups
Lecture 37 2. Working with Spacewraps
Lecture 38 3. Understanding Refrence Coordinate System
Lecture 39 4 .Understanding Selection FIlter
Lecture 40 5. Understanding Selection Set
Lecture 41 6. Understanding Types of Selection
Section 9: Module 9 - Basics of 3D Modelling
Lecture 42 1. Introduction To 3D Modelling
Lecture 43 2. 3D Modelling with Modifers
Section 10: Module 10 - Boolean, Morpher, Scatter and Loft
Lecture 44 1. Understanding Boolean Operations
Lecture 45 2. Understanding Morpher Tool
Lecture 46 3. Understanding Scatter Tool
Lecture 47 4. Understanding Loft Tool
Section 11: Module 11- Intermediate 3D Modelling
Lecture 48 1. Creating a 3D Model of Helicopter
Lecture 49 2. Recap
Lecture 50 3. Understanding SoftSelection
Lecture 51 4. Creating Multiple Objects
Lecture 52 5. Modelling a Table
Lecture 53 6. Modelling of Background Drop
Lecture 54 7. Creating a Book and Render it
Section 12: Module 12 - Lights and Renders
Lecture 55 1. Introduction to Materials
Lecture 56 2. Creating a Render
Lecture 57 3. Understanding Different Lights
Lecture 58 4. Understanding More Lights
Lecture 59 5. Useage of BackDrop
Lecture 60 6. Understanding Active Shade
Lecture 61 7. Creating Depth of Field
Lecture 62 8.Understanding Exposure Controls
Section 13: Module 13 - Map and Materials
Lecture 63 1. Materials in 3Ds Max
Lecture 64 2. Understanding Materials
Lecture 65 3. Understanding More Materials
Lecture 66 4. Understanding Bump Map
Lecture 67 5. Mapping Modifier
Lecture 68 6. Creating Previous Version Files
Section 14: Module 14 - Improving 3D Modelling
Lecture 69 1. Improving Helicopter
Lecture 70 2. Importing Blueprints
Lecture 71 3. Creating the 3D Model with Blueprint
Lecture 72 4. Modelling a Lamp
Lecture 73 5. Modelling of Chess Pieces
Section 15: Module 15 - Vertex Paint and Unwrap UVW
Lecture 74 1. Understanding Vertex Paint
Lecture 75 2. Understanding UVW Map
Lecture 76 3. Understanding Unwrap UVW
Section 16: Module 16 - Animations in 3Ds Max
Lecture 77 1. Animations in 3Ds Max
Lecture 78 2. Creating Animations
Lecture 79 3. Creating Animation of Lamp
Lecture 80 4. 3D Model of Aeroplane
Lecture 81 5. Understanding Path Follow
Lecture 82 6. Rendering a Sequence
Lecture 83 7. Rendering a Video
Section 17: Module 17 - Constraints and Curves
Lecture 84 1. Understanding Animation Curves
Lecture 85 2. Animation of Lights
Lecture 86 3. Understanding Look At Constraint
Lecture 87 4. Understanding Animations for Cameras
Lecture 88 5. Creating Random Animation
Lecture 89 6. Animation with Modifiers
Section 18: Module 18 - Object Paint, Push Pull, Bones and More
Lecture 90 1. Understanding Object Paint
Lecture 91 2. Understanding Push and Pull
Lecture 92 3. Understanding Bones
Lecture 93 4. Understanding Branch Tool
Lecture 94 5. Understanding Populate
Lecture 95 6. Understanding GIZMOS
Lecture 96 7. Creating a Panorama Exporter
Section 19: Module 19 - Basics of Vray Render
Lecture 97 1. Online 3D Models
Lecture 98 2. Settings of Vray
Lecture 99 3. Understanding Render Elements
Lecture 100 4. Zdepth with After Effects
Lecture 101 5.Understanding Chaos Scatter
Lecture 102 6. Understanding Chaos Scatter Presets
Lecture 103 7. Example
Lecture 104 8. Understanding Vray Denoiser
Lecture 105 9. Exporting Render Elements
Lecture 106 10. Infinite Plane and Wall
Lecture 107 11. Lock Selection
Section 20: Module 20 - Vray Lights, Tools and Fur
Lecture 108 1.Understanding Vray Lights
Lecture 109 2. Understanding The Environment
Lecture 110 3. Vray Sun and Sea
Lecture 111 4. 3Ds Max Fur
Lecture 112 5. Vray Fur
Lecture 113 6. Creating Vray Decals
Lecture 114 7. Working with HDRI in Vray
Lecture 115 8. Understanding Vray Fog Light
Section 21: Module 21 - Introduction to Unity 3D
Lecture 116 1. Downloading and Installing Unity 3D
Lecture 117 2. Unity Editor Overview
Lecture 118 3. Camera, Scene and Objects
Lecture 119 4. Creatiing a new Scene
Lecture 120 5. Importing the Assets
Lecture 121 6. Understanding the Materials
Lecture 122 7. Importing 3D Models
Lecture 123 8. More on Cameras
Lecture 124 9. Asset of Car
Lecture 125 10. Unity 3D Asset Store
Lecture 126 11. Physics System
Lecture 127 12. Prefabs
Lecture 128 13. Building Android Platform Games P2
Lecture 129 14. Building Android Platform Games
Section 22: Module 22 - Unity 3D AR Fundamentals
Lecture 130 1. Setting Up AR
Lecture 131 2. Tracking an AR
Lecture 132 3. Interactions with AR objects
Section 23: Module 23 - Unity 3D AR Interactions
Lecture 133 1. Using Online 3D Objects
Lecture 134 2. AR Based Interaction
Lecture 135 3. AR Interaction with object
Lecture 136 4. AR Rifle
3D Designers,Game Developers,Programmers,Designeres