Houdini: Learn To Emit Dust Debris & Sand From Impact
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.28 GB | Duration: 2h 6m
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.28 GB | Duration: 2h 6m
Apply dust debris and sand in any project
What you'll learn
Explore the art of emitting dust, debris, and sand effects seamlessly from contact
Master the creation of reflected velocity—an essential skill in the world of visual effects.
Acquire hands-on experience in utilizing Houdini in a real production environment
importance of attribute transfer
Requirements
houdini basic user interface experience
Description
Develop skills in transferring key attributes for production.Learn to create dust, debris, and sand effects seamlessly.Master reflected velocity—a vital skill in visual effects.Gain hands-on experience with Houdini in real production.Explore crafting procedural effects on a Houdini journey.Explore the art of emitting dust, debris, and sand effects seamlessly from contact sources. Master the creation of reflected velocity—an essential skill in the world of visual effects. Acquire hands-on experience in utilizing Houdini in a real production environment. Embark on a journey of crafting procedural effects with Houdini.As part of this extensive learning program,students will not merely be observers but active contributors, gaining invaluable hands-on experience in utilizing Houdini within an authentic production environment. This practical exposure is designed to bridge the gap between theoretical knowledge and real-world application, ensuring that participants are well-equipped to navigate the challenges posed by professional projects.The culmination of this educational odyssey will be an exploration into the realm of crafting procedural effects with Houdini. Participants will embark on a journey that involves understanding the intricacies of procedural generation and applying this knowledge to create effects that are not only visually stunning but also possess the efficiency and scalability required in a production setting.In essence, this learning experience goes beyond the surface, providing participants with a comprehensive toolkit of skills and insights that will empower them to thrive in the dynamic and demanding field of visual effects production.
Overview
Section 1: Introduction
Lecture 1 1. setting up the project
Lecture 2 2. modifying the ground, crag's time animation
Lecture 3 3. Preparing for transfer attribute
Lecture 4 4. transfering attribute , modifying geo normal
Lecture 5 5. creating the source points for particles
Lecture 6 6. understainding reflect velocity
Lecture 7 7. working with pop network
Lecture 8 8. generating points from hammer hit
Lecture 9 9. gnearing source points from swinging hammer
Lecture 10 10. fixing the stepping problem with time shift
Lecture 11 11. simulating and caching particles to disk
Lecture 12 12. pscale
Lecture 13 13. Instancing the fractured sphere's pieces
Lecture 14 14. sourcing for dust sim
Lecture 15 15. generating dust with pyro solver
Lecture 16 16 rendering images sequences with mattes
Lecture 17 17. compiling images sequences with NUKE
Houdini new student who wants to learn how to create visual effects from scratch.,New houdini user who have passion to learn houdini more with project based.