Pixel Art For Video Games
Last updated 8/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.04 GB | Duration: 11h 42m
Last updated 8/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.04 GB | Duration: 11h 42m
The essential course for creating stunning pixel art graphics for video-games or stylish illustrations and designs
What you'll learn
Learn the fundations for creating anything in pixel art
Create solid line work and stunning shading
Learn how to build video-game mockups for your games
Create create characters and animated them in minutes
Create tiles in the top down RPG style
Drawing pixel art in Isometric view, like an RTS game
Requirements
basic Photoshop knowledge is a plus
Description
Imagine how cool your game would look in pixel art! Stop imagining!
==== UPDATED 26th of December==== *NEW SECTION* - Color theoryThis section was added by popular demand as something that was missing from the course. Thank you for you patience, I wanted to make sure everything was as good as I could make it. Enjoy!
In this course I'll use my 10+ years of experience to teach you all you need to know to start making your own pixel art. You'll go from zero to full speed in no time with simple exercises that will teach you the foundations as well as advanced concepts that help give your pixel art creations that professional look.
Featuring over 6 hours of footage, you'll be able to follow step by step as I take you through the creation of some really cool pixel art!
You'll learn:
Configuring Photoshop to draw in pixel art Drawing lines and smooth shapes, such as circles Shading and texture The use of outlines
And once you get these concepts settled, you'll learn:
Creating tiles and adding detail to tilled imagesCreating sprites while using a tile gridCreating tiles in the style of top-down RPG gamesCreating characters in top-down perspectiveCreating some medieval style hud elementsWorking in isometric perspective
You'll also:
create a CHARACTER and ANIMATE it within minutes!Learn about color theory
As a bonus round you'll get a chance to create a unity project and actually see your character move and jump around on the screen just like if it was in your video-game
Take this course now and you will see your pixel art skill skyrocket!
Overview
Section 1: Introduction
Lecture 1 Introduction Video
Lecture 2 Pixel art and its limitations
Section 2: Creating pixel art - Lineart
Lecture 3 Working with Photoshop
Lecture 4 Configuring the tools for pixel art
Lecture 5 Creating lines
Lecture 6 Creating circles
Lecture 7 Drawing your first sprite - a Sword!
Lecture 8 Exercise - trace over a book drawing
Lecture 9 Conclusion section 2
Section 3: Creating pixel art - Shading
Lecture 10 Shading in the real world
Lecture 11 Shading a sphere and a cube
Lecture 12 Shading a pyramid and a cylinder.
Lecture 13 Creating an apple sprite - Shading
Lecture 14 Creating an apple sprite - Outlines
Lecture 15 Creating an apple sprite - Texture
Lecture 16 Creating an apple sprite - Bounced Light
Lecture 17 Revisiting the Sword sprite - Adding shading and outlines
Lecture 18 EXERCISE - Shading a chalice
Lecture 19 Conclusion Section 3
Section 4: Color Theory
Lecture 20 Color Theory introduction
Lecture 21 Color Harmony
Lecture 22 Color Psychology
Lecture 23 Using color harmonies in mockups
Lecture 24 Color Palettes
Lecture 25 Color in shading - Part 1
Lecture 26 Color in shading - Part 2
Lecture 27 Colors in materials - Part 1
Lecture 28 Colors in materials - Part 2
Section 5: Working with tiles
Lecture 29 The basic concept of tiles
Lecture 30 Creating the base tile
Lecture 31 Creating a simple background and adjusting colors
Lecture 32 Conclusion Section 4
Section 6: Improving the environment
Lecture 33 Aditional Tiles for variation
Lecture 34 Decorative tiles
Lecture 35 Creating a pine tree
Lecture 36 Reworking the background
Lecture 37 Exercise - Building walls
Lecture 38 Conclusion Section 5
Section 7: Creating a character
Lecture 39 Creating the head
Lecture 40 Creating the body
Lecture 41 Detailing the body
Lecture 42 Adding an outline
Lecture 43 Conclusion Section 6
Section 8: Animation
Lecture 44 The tools and basics of animation
Lecture 45 Creating the base for animation
Lecture 46 Breathing life into the character with secondary animation
Lecture 47 Animating a run cycle
Lecture 48 Completing the run cycle
Lecture 49 Animating an attack
Lecture 50 Exercise - Character
Lecture 51 Conclusion Section 7
Section 9: Bonus Round - Importing to unity
Lecture 52 Importing sprites into unity
Lecture 53 Recreating the animations in unity
Lecture 54 Making it interactive with free scripts
Section 10: TopDownTiles
Lecture 55 What is topdown perspective
Lecture 56 Different types of techniques
Lecture 57 Creating Path Tiles - Setting up the pieces
Lecture 58 Creating Path Tiles - Creating a usable pattern
Lecture 59 Creating Path Tiles - Adding Shading to the tiles
Lecture 60 Creating Path Tiles - Trying out the tiles
Lecture 61 Patch Tiles - Understanding the pattern
Lecture 62 PatchTiles - Creating a base grass tile
Lecture 63 Patch Tiles - Improving the grass tile
Lecture 64 Patch Tiles - Creating the dirt tile
Lecture 65 Patch Tiles - Creating the pattern
Lecture 66 BlockTiles - The cliff side
Lecture 67 Block Tiles - Creating the transitions
Lecture 68 Block Tiles - adding a shadow
Lecture 69 Block Tiles - Trying out the pattern
Lecture 70 Exercise - River Pattern
Section 11: Top-Down RPG Characters
Lecture 71 Introduction
Lecture 72 Design considerations
Lecture 73 Basic Shapes Method
Lecture 74 Shading Principles
Lecture 75 Shading the body
Lecture 76 Creating and shading the side view
Lecture 77 Creating and shading the back view
Lecture 78 Front view walk animation
Lecture 79 Side View walk animation
Lecture 80 Complete animations demonstration
Section 12: Student Edits
Lecture 81 Alan Pauley - Chalice shading
Lecture 82 Jason Brennan - Fish and candle
Section 13: Isometric pixel art
Lecture 83 Understanding isometric perspective
Lecture 84 Creating an isometric grid
Lecture 85 Construction lines for an isometric building
Lecture 86 Creating the line art and finishing up the line details
Lecture 87 Drawing the constrution lines for the rest of the building
Lecture 88 Shading the tower
Lecture 89 Adding a shadow and shading the Barracs
Lecture 90 Additional shapes in isometric view
Lecture 91 Adding detail to the scene
Lecture 92 Exercise - Iso Cottage
Section 14: Creating Hud elements
Lecture 93 Creating a base button graphic
Lecture 94 Creating the variations
Lecture 95 Creating a dialog box with title bar
Lecture 96 Creating progress and level up bars
Lecture 97 Creating a slider
Lecture 98 EXERCISE - Inventory screen
Programmers who want to create art for their video-games,Artists and Designers who love the style of pixel art,Game artists looking to expand their toolset with pixel art