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December 2024
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Unity Game Development: Improve Your Code Skill

Posted By: ELK1nG
Unity Game Development: Improve Your Code Skill

Unity Game Development: Improve Your Code Skill
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.26 GB | Duration: 9h 0m

Unleash Your Creative Potential: Advanced Unity Skills for Innovative Game Development

What you'll learn

Code Reuseable

ScriptableObjects

Abstract Class

Couroutine

Async Method

Optimization with Object Pooling

Requirements

Basic understanding of programming concepts such as variables, functions, and control structures.

Familiarity with object-oriented programming (OOP) concepts such as classes, inheritance, and polymorphism.

Basic understanding of game development concepts such as game engines, game objects, and game mechanics.

Access to a computer capable of running Unity Editor and Visual Studio or other C# code editor.

High speed Internet connection

Passion and commitment to learn and develop skills in Unity game development.

Description

Welcome to our comprehensive Unity course, an immersive and detailed guide designed for game developers seeking to elevate their programming skills and optimize their workflow in game developmentThis course is designed for those who want to take their Unity game development skills to the next level by improving the quality of their code. You'll learn best practices for writing reusable, maintainable, and efficient code in Unity, as well as techniques for optimizing performance. By the end of the course, you'll have the skills and knowledge needed to turn bad code into better code.Embark on a transformative learning journey with our Unity course, meticulously designed to refine your programming approach and enhance collaboration between programmers and game designers. This course delves into the intricacies of Scriptable Objects, showcasing how they can revolutionize data management and game design. We place a strong emphasis on using events and interfaces to create flexible and reusable code, fostering an environment where innovation thrives. Dive deep into the concept of Scriptable Objects, an essential Unity feature for efficient data storage, organization, and reusability.A significant part of the course is dedicated to optimization techniques, including the powerful Pool System. You'll master this system to manage object instantiation and memory more effectively, leading to smoother game performance and enhanced player experiences. Learn the intricacies of the Pool System, a method that significantly enhances game performance. This approach is vital for dynamic games, where objects like bullets or enemies are constantly generated and removed.Join us on this exciting journey to master Unity and take your game development skills to the next level. Enroll now and start transforming your creative visions into stunning gaming realities!

Overview

Section 1: Introdution

Lecture 1 Introducing myself

Lecture 2 Audience & Methodoly

Lecture 3 Resources & Support

Lecture 4 Bad Code

Section 2: Level System

Lecture 5 Level System

Lecture 6 Intro Level System

Lecture 7 Level System I

Lecture 8 Level System II

Lecture 9 Level System III

Lecture 10 Level System IV

Lecture 11 Level System V

Lecture 12 Level System - Final

Section 3: Player & Properties

Lecture 13 Player & Properties

Lecture 14 Player - Properties - Input - Event

Lecture 15 Properties

Lecture 16 Player - Properties II

Lecture 17 Player - Input Event

Lecture 18 ViewEvent

Section 4: Events & List of Action

Lecture 19 Events & List of Action

Lecture 20 Action - ActionManagerController - ActionManagerEvent

Lecture 21 Action

Lecture 22 PopUpView

Lecture 23 SoundAction

Lecture 24 AudioView

Section 5: Item & Behavior

Lecture 25 Item & Behavior

Lecture 26 Items & Behaviors

Lecture 27 Items & Behaviors II

Lecture 28 DisplayEvent

Section 6: Behavor List & Request

Lecture 29 Behavor List & Request

Lecture 30 Intro Request System

Lecture 31 Request I

Lecture 32 Request II

Section 7: Interfaces & Views

Lecture 33 Interfaces & Views

Lecture 34 Intro Interface

Lecture 35 Interface & RequestView

Lecture 36 Request I

Lecture 37 Request II

Lecture 38 Display & GameController I

Lecture 39 Display & GameController II

Section 8: Pool System

Lecture 40 Pool System

Lecture 41 Intro PoolSystem

Lecture 42 MovimentView

Lecture 43 PoolSytemView I

Lecture 44 PoolSytemView II

Lecture 45 PoolSytemView III - Update the GameController I

Lecture 46 PoolSytemView IV - Update the GameController II

Lecture 47 ParachuteView - Async SlowDown

Lecture 48 Ajust PickView I and Setup Gift Prefabs

Lecture 49 Explain and Setup DisableView and Setup Cars Prefabss

Lecture 50 Setup Seagulls

Lecture 51 Add Song in to Level and Final Touches

Lecture 52 Congratulations

Beginnersand intermediaries who have little experience in game development with Unity.,Students who are studying game development, computer science, or related fields and want to learn Unity game development as part of their coursework.,Hobbyists or independent game developers who want to learn new techniques and best practices for developing games with Unity.,Professionals who are interested in transitioning into game development or expanding their skillset to include Unity game development.