Unity Game Development: Improve Your Code Skill
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.26 GB | Duration: 9h 0m
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.26 GB | Duration: 9h 0m
Unleash Your Creative Potential: Advanced Unity Skills for Innovative Game Development
What you'll learn
Code Reuseable
ScriptableObjects
Abstract Class
Couroutine
Async Method
Optimization with Object Pooling
Requirements
Basic understanding of programming concepts such as variables, functions, and control structures.
Familiarity with object-oriented programming (OOP) concepts such as classes, inheritance, and polymorphism.
Basic understanding of game development concepts such as game engines, game objects, and game mechanics.
Access to a computer capable of running Unity Editor and Visual Studio or other C# code editor.
High speed Internet connection
Passion and commitment to learn and develop skills in Unity game development.
Description
Welcome to our comprehensive Unity course, an immersive and detailed guide designed for game developers seeking to elevate their programming skills and optimize their workflow in game developmentThis course is designed for those who want to take their Unity game development skills to the next level by improving the quality of their code. You'll learn best practices for writing reusable, maintainable, and efficient code in Unity, as well as techniques for optimizing performance. By the end of the course, you'll have the skills and knowledge needed to turn bad code into better code.Embark on a transformative learning journey with our Unity course, meticulously designed to refine your programming approach and enhance collaboration between programmers and game designers. This course delves into the intricacies of Scriptable Objects, showcasing how they can revolutionize data management and game design. We place a strong emphasis on using events and interfaces to create flexible and reusable code, fostering an environment where innovation thrives. Dive deep into the concept of Scriptable Objects, an essential Unity feature for efficient data storage, organization, and reusability.A significant part of the course is dedicated to optimization techniques, including the powerful Pool System. You'll master this system to manage object instantiation and memory more effectively, leading to smoother game performance and enhanced player experiences. Learn the intricacies of the Pool System, a method that significantly enhances game performance. This approach is vital for dynamic games, where objects like bullets or enemies are constantly generated and removed.Join us on this exciting journey to master Unity and take your game development skills to the next level. Enroll now and start transforming your creative visions into stunning gaming realities!
Overview
Section 1: Introdution
Lecture 1 Introducing myself
Lecture 2 Audience & Methodoly
Lecture 3 Resources & Support
Lecture 4 Bad Code
Section 2: Level System
Lecture 5 Level System
Lecture 6 Intro Level System
Lecture 7 Level System I
Lecture 8 Level System II
Lecture 9 Level System III
Lecture 10 Level System IV
Lecture 11 Level System V
Lecture 12 Level System - Final
Section 3: Player & Properties
Lecture 13 Player & Properties
Lecture 14 Player - Properties - Input - Event
Lecture 15 Properties
Lecture 16 Player - Properties II
Lecture 17 Player - Input Event
Lecture 18 ViewEvent
Section 4: Events & List of Action
Lecture 19 Events & List of Action
Lecture 20 Action - ActionManagerController - ActionManagerEvent
Lecture 21 Action
Lecture 22 PopUpView
Lecture 23 SoundAction
Lecture 24 AudioView
Section 5: Item & Behavior
Lecture 25 Item & Behavior
Lecture 26 Items & Behaviors
Lecture 27 Items & Behaviors II
Lecture 28 DisplayEvent
Section 6: Behavor List & Request
Lecture 29 Behavor List & Request
Lecture 30 Intro Request System
Lecture 31 Request I
Lecture 32 Request II
Section 7: Interfaces & Views
Lecture 33 Interfaces & Views
Lecture 34 Intro Interface
Lecture 35 Interface & RequestView
Lecture 36 Request I
Lecture 37 Request II
Lecture 38 Display & GameController I
Lecture 39 Display & GameController II
Section 8: Pool System
Lecture 40 Pool System
Lecture 41 Intro PoolSystem
Lecture 42 MovimentView
Lecture 43 PoolSytemView I
Lecture 44 PoolSytemView II
Lecture 45 PoolSytemView III - Update the GameController I
Lecture 46 PoolSytemView IV - Update the GameController II
Lecture 47 ParachuteView - Async SlowDown
Lecture 48 Ajust PickView I and Setup Gift Prefabs
Lecture 49 Explain and Setup DisableView and Setup Cars Prefabss
Lecture 50 Setup Seagulls
Lecture 51 Add Song in to Level and Final Touches
Lecture 52 Congratulations
Beginnersand intermediaries who have little experience in game development with Unity.,Students who are studying game development, computer science, or related fields and want to learn Unity game development as part of their coursework.,Hobbyists or independent game developers who want to learn new techniques and best practices for developing games with Unity.,Professionals who are interested in transitioning into game development or expanding their skillset to include Unity game development.