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Unity Multiplayer Netcode (Ngo): Intermediate C# & Networkin

Posted By: ELK1nG
Unity Multiplayer Netcode (Ngo): Intermediate C# & Networkin

Unity Multiplayer Netcode (Ngo): Intermediate C# & Networkin
Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.43 GB | Duration: 4h 4m

Create online multiplayer games in Unity using Netcode. Tutorials cover and more.

What you'll learn

Create an online multiplayer game using Unity’s Netcode for GameObjects (NGO) framework

Use Unity Gaming Services (UGS) Relay & Lobby to be able to self host without the need for port forwarding and sharing IP’s

Deploy to UGS to allow for dedicated Game Server Hosting

Implement UGS Matchmaker so players can queue up and be automatically connected to a dedicated server

Connect to other players over the internet

Sync data between clients

Self-hosting with a relay server (no need for port forwarding or sharing IP’s)

Dedicated servers with matchmaking

Requirements

Ideally you'll have knowledge of Unity and C#, with some experience making a single player game.

Description

Create a multiplayer top-down shooter in Unity, you can play with dozens of people over the internet. And learn how to deploy a dedicated server with matchmaking!Wouldn’t it be cool to make your own multiplayer games and see your friends playing against each other in that game?In this course we’ll take you step by step through the process of making a multiplayer game using Unity’s Netcode for GameObjects (NGO) framework.We’ll be making a .io style game (like slither .io and agar .io), that can accommodate dozens of players. Through that process you’ll build the skills to make your own multiplayer game in any genre that interests you.You’ll learn about networking and how to make the game a multiplayer. You’ll start building the core gameplay, making your tanks move, shoot, collect coins etc. Later you’ll add polish and more advanced features like leaderboards, mini maps and bounties.You’ll take your game online using UGS (Unity Gaming Services) so players can connect over the internet without the need to port forward.Finally you’ll learn how to make your game deployable as a dedicated server, so none of the players have to host the game. And you’ll learn to integrate matchmaking, so players can queue up, be matched together and a server spun up for them to play on.You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.Jump in and start creating your own multiplayer game now. You’ll be playing it with your friends in no time!

Overview

Section 1: Introduction & Setup

Lecture 0 Set Up Unity & VS Code

Lecture 1 Networking Basics

Lecture 2 Installation & Setup

Lecture 3 Community & Support

Lecture 4 Accessing Our Projects

Section 2: Core Gameplay

Lecture 5 Importing Assets

Lecture 6 Reading Input

Lecture 7 Network Authority

Lecture 8 Player Movement

Lecture 9 Player Aiming

Lecture 0 Networked Projectiles

Lecture 10 Firing Projectiles

Lecture 11 Firing Improvements

Lecture 12 Health Component

Lecture 13 Health Display

Lecture 14 Dealing Damage

Lecture 15 Coins

Lecture 16 Coin Wallet

Lecture 0 Coin Spawner

Lecture 17 Map Design

Lecture 0 Combat Polish

Section 3: Connecting Online

Lecture 18 Main Menu

Lecture 19 Application Controller

Lecture 20 Authentication

Lecture 0 Auth Improvements

Lecture 0 Relay Service Setup

Lecture 0 Allocating A Relay

Lecture 0 Joining A Relay

Lecture 0 Lobbies UI

Lecture 0 Creating Lobbies

Lecture 0 Joining Lobbies

Lecture 0 Player Name Selection

Lecture 0 Connection Approval

Lecture 0 Handling Connections

Lecture 0 Networking Improvements

Lecture 0 Shutting Down Cleanly

Lecture 0 Player Camera

Lecture 0 Overhead Names

Lecture 0 Spawn Points

Lecture 0 Respawning

Lecture 0 Leaderboard Setup

Lecture 0 Custom Data Types

Lecture 0 Leaderboard Spawning

Lecture 0 Leaderboard Names

Lecture 0 Leaderboard Updating

Lecture 0 Leaderboard Sorting

Lecture 0 Losing Coins

Lecture 0 Bounty Coins

Lecture 0 Healing Zone Setup

Lecture 0 Restoring Health

Lecture 0 Mini Map

Lecture 0 Gameplay Polish

Lecture 0 Dedicated Servers

Lecture 0 UGS Wrapper

Lecture 0 Server Build Prep

Lecture 0 Build Deployment

Lecture 0 Matchmaking UI

Lecture 0 Queuing Up

Lecture 0 Matchmaking Ticket

Lecture 0 Backfilling

This course is for if you want to make a game that can be played online with others