Ux Design Foundations: Research, Design, Usability Testing
Published 8/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.03 GB | Duration: 4h 11m
Published 8/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.03 GB | Duration: 4h 11m
UX Research and Design: Everything you need to get started as a UX Designer or to add UX skills to your current role.
What you'll learn
UX Design thinking: How to think like a UX Designer and get into the UX mindset
UX in Business: How to match Business Goals with User Needs to create a solid UX strategy
User Research: How to learn all about your users - Who they are and What they need
UX Research: How to conduct effective Research and Testing on your designs
UX Definitions, Origins and Roles: Get a grounding in the theory that will make you sound like a Pro
UX Process: How to plan and carry out UX Research and Design activities
User Interviews and Surveys: How to get the insight you need from your users through communicating with them directly
Interaction Design: How to map out user flows to create user journeys that will make your product easy to use and enable users to achieve their goals
Information Architecture: How to create content categories that users will understand, to allow them to easily find your content
UX Design: How to design layouts of your screens, using Sketching and Wireframing, to optimally position every element of your interface
Prototyping: How to create simple Prototypes which you can use to Usability Test and Demo the interactivity of your product
Usability testing: How to plan and conduct usability testing with real users, to gain insights into how well your design works on real users
Requirements
No previous knowledge, skills or experience is required.
Equipment: A computer with web browser and internet connection. Pen and paper.
Software: If you choose to do the practical exercises you will need to set up Free accounts for some online UX tools, most importantly, Figma.
Description
In this course you’ll learn all the basics of the full end-to-end UX research and design process, including the theory and core practical skills, which will enable you to put UX methods into practice right away. You will discover how to learn about your users and to design effective and engaging digital experiences that will meet their needs.We begin with an Introduction to UX, to provide you with a solid foundation about What UX is, the UX Design Process, UX Strategy and UX Design Thinking.Then we explore UX Research, looking at why research is such an important part of UX Design, before covering all the key Qualitative and Quantitative research methodologies you’ll need to know, in order to integrate effective user research insight into your design process.Next you’ll be introduced to the 10 Usability heuristics and a range of key UX Design Principles, to help you create usable and pleasurable designs that look good and work well. These will also provide you with a good basis for evaluating other peoples designs.You will then learn about Information Architecture and how to structure your content categories or website sections in a way which makes it easy for users to find what they’re looking for. You’ll also learn how to create user flows, to design every interaction in the user journey, so users can easily complete their tasks and use your design successfully and enjoyably.Then we’ll look at how to lay out all the elements of your design in a way which will make it easy to use and aesthetically pleasing. We start with Sketching to roughly outline where each element will go, before crafting our layout designs into digital Wireframes using Figma.Next we’ll look at Prototyping, exploring the different methods and techniques to create prototypes before learning how to develop our Figma wireframes into a simple clickable Prototype, which can be used to demonstrate and test the interactivity of our design.Finally, we’ll cover the full process of designing and conducting Usability testing sessions, which will enable you to test your prototype with real users. This will provide insight into the Usability and User Experience of your design and help you identify where it can be improved, in order to fully optimise the User Experience.There are 2 ways to take this course -Theory & Practice: If you’d like to pursue a path to becoming a UX Designer, you can watch the lectures and also carry out the Practical exercises - which build upon each other to provide you with an end-to-end UX research and design project. The completed project could be the first piece in your UX portfolio.Theory only: If you simply want to learn more about UX (if you’re not seeking to become a UX practitioner, but you want to expand your knowledge about UX), you can just watch the lectures and skip the Practical exercises. This is great for those working in digital professions who want to collaborate more effectively with UX practitioners as well as bring some more UX knowledge into their own role.Please note: This is not a Software training course, although we include 2 very simple, basic Figma tutorials to help complete beginners with the Practical exercises in Wireframing and Prototyping.This course is focussed on UX methods, theory, process and principles. All the knowledge you need to get started as a UX practitioner. There are many different tools available for UX design (discussed in the course) and 1000s of tutorials for them available online, so once you know how to approach a UX project (which you will learn in this course) you can start learning your chosen software and putting it into practice.This course is taught by Mazy Burns, a UX Professional since 2006 and former Masters degree Lecturer at the University of the Arts London.
Overview
Section 1: Introduction
Lecture 1 About the course
Lecture 2 Introduction to UX
Lecture 3 Good and Bad examples of UX
Lecture 4 Origins of UX
Lecture 5 UX Terminology
Lecture 6 Everyday UX + UX Thinking Exercise
Lecture 7 Key roles in UX
Lecture 8 The UX Process
Lecture 9 The 5 Planes of UX
Lecture 10 UX Strategy + Business Goals and User Needs Exercise
Section 2: UX Research
Lecture 11 Introduction to UX Research
Lecture 12 Key UX Research Methods: The UX Research toolkit
Lecture 13 User Survey and Interview Do's and Don'ts
Lecture 14 Practical Exercise: Design a User Research Survey
Lecture 15 Introduction to User Personas
Lecture 16 Competitor Analysis for UX
Lecture 17 Practical Exercise: Competitor Analysis for UX
Section 3: UX and UI Design Priciples
Lecture 18 The 10 Usability Heuristics
Lecture 19 Key UX Design Principles
Lecture 20 Gestalt Design Principles for UX
Section 4: UX Design Part 1: Designing the Structure
Lecture 21 UX Design part 1 Introduction
Lecture 22 Information Architecture
Lecture 23 Card-sorting to create user-centred content categorisation
Lecture 24 Practical Exercise: Card-sorting
Lecture 25 Interaction Design: creating User Flows
Lecture 26 Practical Exercise: Create a User Flow
Section 5: UX Design Part 2: Designing the Skeleton
Lecture 27 UX Design Part 2 Introduction
Lecture 28 UX Sketching
Lecture 29 UX Wireframes
Lecture 30 How to Create Wireframes
Lecture 31 Figma Wireframing Tutorial
Lecture 32 Practical Exercise: Create a set of Wireframes
Section 6: UX Prototyping
Lecture 33 UX Prototyping Introduction
Lecture 34 Types of UX Prototypes
Lecture 35 Figma Prototyping tutorial
Lecture 36 Practical Exercise: Create a simple Prototype
Section 7: Usability Testing
Lecture 37 Introduction to Usability Testing
Lecture 38 About Usability Testing
Lecture 39 Types of Usability Testing
Lecture 40 Designing a Usability Test
Lecture 41 Prototype Usability Testing
Lecture 42 Usability Test recruitment
Lecture 43 Usability Test logistics
Lecture 44 Usability Test moderation
Lecture 45 Usability Test reporting and presenting
Lecture 46 Practical Exercise: Usability Test your prototype
Lecture 47 Course conclusion: Next Steps
Complete beginners who want to learn about UX,Aspiring User Researchers,Aspiring UX Designers,Digital Professionals who want to expand their UX knowledge, including: Project Managers, Product Managers, Digital MD’s, Digital Marketers, Web Developers, Web Designers, Content Editors, Graphic Designers, User Interface Designers, Researchers (non UX), SEO practitioners and all other roles in a digital team.