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Learning Particle Flow in 3ds Max 2013

Posted By: Landau17
Learning Particle Flow in 3ds Max 2013

Learning Particle Flow in 3ds Max 2013
MP4 | Video: 720p | Duration: 3:32:09 | English | Subtitles: VTT | 872.9 MB



Particle Flow is a sophisticated nonlinear, event-driven particle system that is an integral part of the VFX toolset in Autodesk 3ds Max. Join Brian Bradley as he shows you how to start creating great looking animations and simulations with Particle Flow. Review the basic components, harness the power of its ready-made flow types like Preset and mParticles, and then learn to adjust operators to change the look, logic, and behavior of particles inside your flows. Finally, see how to put it all into practice by building your own rain, splash, and drip system from the ground up.

Topics include:
  • Deconstructing a flow
  • Making use of events
  • Creating a standard flow
  • Reusing effects
  • Adjusting the Birth, Speed, Shape, and other operators
  • Making tests that create events
  • Creating rainfall
  • Setting up a Splash system