Make A 2D Flappy Bird Game In Unity®: Code In C# & Make Art!
Last updated 8/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.74 GB | Duration: 11h 20m
Last updated 8/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.74 GB | Duration: 11h 20m
Build a Flappy Bird-inspired game to learn to code & make art in Photoshop. Ultimate guide for aspiring game developers.
What you'll learn
Build an Endless Flyer game in Unity®
Learn the fundamentals of game design.
Create artwork in Photoshop.
Code in C#.
Integrate art into Unity®
Requirements
Unity® 2017.1.0f3 (for game set-up and coding)
Photoshop CC 2017 or a free program like Gimp (to make 2D art)
This course was recorded on a Mac computer, but you can use a PC.
Description
This course was funded by a wildly successful Kickstarter.
Let's make an Endless Flyer game! Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game from scratch.
Do you love Flappy Bird? You can make your own game inspired by it!
After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don't have to have any prior coding or digital art experience to succeed here.
Glauco Pires will take you through the process of coding a game in Unity® from scratch. Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Photoshop to make original 2D art. The final section will teach you how to integrate the art to the game in Unity®.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
Feel free to leave us any questions in our Q&A section. Please leave this course a rating. We love hearing from you!
This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!
Overview
Section 1: Introduction to the Course
Lecture 1 Introduction to the Course
Section 2: Introduction to Unity Section 1
Lecture 2 Introduction
Lecture 3 Unity Editor
Lecture 4 Moving a Cube
Lecture 5 Materials
Lecture 6 Lights
Lecture 7 Particle System
Lecture 8 Applying Physics
Lecture 9 Asset Store
Section 3: Introduction to Unity Section 2 (Coding)
Lecture 10 Introduction
Lecture 11 Variables
Lecture 12 Methods
Lecture 13 If Blocks
Lecture 14 Loops
Section 4: Introduction to Unity Section 3 (Inputs)
Lecture 15 Introduction
Lecture 16 Key Presses
Lecture 17 Moving a Player
Lecture 18 Jumping
Lecture 19 Moving Forward
Lecture 20 Cycling Cameras
Section 5: Introduction to Unity Section 4 (Prefabs)
Lecture 21 Introduction
Lecture 22 Introduction to Prefabs
Lecture 23 FAQ on Instantiating Objects
Lecture 24 Random Angles
Lecture 25 FAQ on Destroying Objects
Lecture 26 Explosion Effects
Lecture 27 Adding Explosion Effects
Section 6: Creating the Game (Unity Projects)
Lecture 28 Project Set Up
Lecture 29 Player Structure
Lecture 30 Player Movement
Lecture 31 Camera Follow
Lecture 32 Screen Limits
Lecture 33 Creating an Obstacle
Lecture 34 Instantiating Obstacles
Lecture 35 Obstacle Positioning
Lecture 36 Infinite Game
Lecture 37 Interface
Lecture 38 Score Areas
Lecture 39 Score Events
Lecture 40 Canvas Concerns
Lecture 41 Game Over
Lecture 42 Small Gameplay Adjustments
Section 7: Introduction to Photoshop
Lecture 43 Have Photoshop experience? Jump to Section 8!
Lecture 44 Opening a New File
Lecture 45 Navigation Controls
Lecture 46 Basic Tools Rundown
Lecture 47 Basic Tools Usages
Lecture 48 Basic Secondary Tools
Lecture 49 Basic Layers
Lecture 50 Painting Sample
Lecture 51 Adjustment Layers (Part 1)
Lecture 52 Adjustment Layers (Part 2)
Lecture 53 Adjustment Layers (Part 3)
Lecture 54 Transform Tool
Lecture 55 Transform Tool Continued
Lecture 56 Colour Range Select
Lecture 57 Image Settings
Lecture 58 Image Adjustment
Lecture 59 Photoshop Fun
Lecture 60 Photoshop Fun (Cont'd)
Lecture 61 Ruler Usage
Section 8: Creating The Art Assets (Photoshop Projects)
Lecture 62 Pixel Setup
Lecture 63 Pipe Asset
Lecture 64 Creating the Floor
Lecture 65 Background Clouds
Lecture 66 Background Buildings
Lecture 67 Creating Flappy
Lecture 68 Background Sky
Lecture 69 Exporting Art
Section 9: Finishing the Game (Unity Projects)
Lecture 70 Integrating Fonts
Lecture 71 Background & Sound Effects
Lecture 72 Adding Pipes
Lecture 73 Adding Game Background
Lecture 74 Foreground Parallax
Lecture 75 Size Adjustments
Lecture 76 Remaining Layers
Lecture 77 Flapping Animation
Lecture 78 Changing Skins
Lecture 79 Creating Buttons
Lecture 80 Adjusting Game Flow
Lecture 81 Rotating the Player
Lecture 82 Challenge Time!
Section 10: Resources
Lecture 83 ($2000 value!) Source Files
Lecture 84 Please leave us a rating!
Lecture 85 Bonus Lecture: Get 130 courses.
Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.