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Make A 2D Flappy Bird Game In Unity®: Code In C# & Make Art!

Posted By: ELK1nG
Make A 2D Flappy Bird Game In Unity®: Code In C# & Make Art!

Make A 2D Flappy Bird Game In Unity®: Code In C# & Make Art!
Last updated 8/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.74 GB | Duration: 11h 20m

Build a Flappy Bird-inspired game to learn to code & make art in Photoshop. Ultimate guide for aspiring game developers.

What you'll learn
Build an Endless Flyer game in Unity®
Learn the fundamentals of game design.
Create artwork in Photoshop.
Code in C#.
Integrate art into Unity®
Requirements
Unity® 2017.1.0f3 (for game set-up and coding)
Photoshop CC 2017 or a free program like Gimp (to make 2D art)
This course was recorded on a Mac computer, but you can use a PC.
Description
This course was funded by a wildly successful Kickstarter.
Let's make an Endless Flyer game! Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game from scratch.
Do you love Flappy Bird? You can make your own game inspired by it!
After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don't have to have any prior coding or digital art experience to succeed here.

Glauco Pires will take you through the process of coding a game in Unity® from scratch. Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Photoshop to make original 2D art. The final section will teach you how to integrate the art to the game in Unity®.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
Feel free to leave us any questions in our Q&A section. Please leave this course a rating. We love hearing from you!
This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!

Overview

Section 1: Introduction to the Course

Lecture 1 Introduction to the Course

Section 2: Introduction to Unity Section 1

Lecture 2 Introduction

Lecture 3 Unity Editor

Lecture 4 Moving a Cube

Lecture 5 Materials

Lecture 6 Lights

Lecture 7 Particle System

Lecture 8 Applying Physics

Lecture 9 Asset Store

Section 3: Introduction to Unity Section 2 (Coding)

Lecture 10 Introduction

Lecture 11 Variables

Lecture 12 Methods

Lecture 13 If Blocks

Lecture 14 Loops

Section 4: Introduction to Unity Section 3 (Inputs)

Lecture 15 Introduction

Lecture 16 Key Presses

Lecture 17 Moving a Player

Lecture 18 Jumping

Lecture 19 Moving Forward

Lecture 20 Cycling Cameras

Section 5: Introduction to Unity Section 4 (Prefabs)

Lecture 21 Introduction

Lecture 22 Introduction to Prefabs

Lecture 23 FAQ on Instantiating Objects

Lecture 24 Random Angles

Lecture 25 FAQ on Destroying Objects

Lecture 26 Explosion Effects

Lecture 27 Adding Explosion Effects

Section 6: Creating the Game (Unity Projects)

Lecture 28 Project Set Up

Lecture 29 Player Structure

Lecture 30 Player Movement

Lecture 31 Camera Follow

Lecture 32 Screen Limits

Lecture 33 Creating an Obstacle

Lecture 34 Instantiating Obstacles

Lecture 35 Obstacle Positioning

Lecture 36 Infinite Game

Lecture 37 Interface

Lecture 38 Score Areas

Lecture 39 Score Events

Lecture 40 Canvas Concerns

Lecture 41 Game Over

Lecture 42 Small Gameplay Adjustments

Section 7: Introduction to Photoshop

Lecture 43 Have Photoshop experience? Jump to Section 8!

Lecture 44 Opening a New File

Lecture 45 Navigation Controls

Lecture 46 Basic Tools Rundown

Lecture 47 Basic Tools Usages

Lecture 48 Basic Secondary Tools

Lecture 49 Basic Layers

Lecture 50 Painting Sample

Lecture 51 Adjustment Layers (Part 1)

Lecture 52 Adjustment Layers (Part 2)

Lecture 53 Adjustment Layers (Part 3)

Lecture 54 Transform Tool

Lecture 55 Transform Tool Continued

Lecture 56 Colour Range Select

Lecture 57 Image Settings

Lecture 58 Image Adjustment

Lecture 59 Photoshop Fun

Lecture 60 Photoshop Fun (Cont'd)

Lecture 61 Ruler Usage

Section 8: Creating The Art Assets (Photoshop Projects)

Lecture 62 Pixel Setup

Lecture 63 Pipe Asset

Lecture 64 Creating the Floor

Lecture 65 Background Clouds

Lecture 66 Background Buildings

Lecture 67 Creating Flappy

Lecture 68 Background Sky

Lecture 69 Exporting Art

Section 9: Finishing the Game (Unity Projects)

Lecture 70 Integrating Fonts

Lecture 71 Background & Sound Effects

Lecture 72 Adding Pipes

Lecture 73 Adding Game Background

Lecture 74 Foreground Parallax

Lecture 75 Size Adjustments

Lecture 76 Remaining Layers

Lecture 77 Flapping Animation

Lecture 78 Changing Skins

Lecture 79 Creating Buttons

Lecture 80 Adjusting Game Flow

Lecture 81 Rotating the Player

Lecture 82 Challenge Time!

Section 10: Resources

Lecture 83 ($2000 value!) Source Files

Lecture 84 Please leave us a rating!

Lecture 85 Bonus Lecture: Get 130 courses.

Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.