Model A Complex 3D Scifi Ship With Maya And Zbrush
Last updated 2/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.84 GB | Duration: 6h 56m
Last updated 2/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.84 GB | Duration: 6h 56m
Create a scifi spaceship in Maya for detailing in ZBrush
What you'll learn
Students will learn to quickly create a sci fi spaceship using simple methods, sticking with large shapes
Students will grasp working with edge-extrusion modeling
Students will learn to create and use an IMM (Insert Multimesh) Brush in Zbrush
Students will use LiveBooleans in ZBrush to add details to the sci fi spaceship
Requirements
Students need to know basic Maya modeling and controls
Students need to know basic ZBrush functionalities and tools.
Description
In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya, as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edge loops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner beveling when the mesh smoothes as opposed to subdividing without edge loops. Once the mesh has been imported into ZBrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the ZBrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in ZBrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using Slice Curves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristically refined. More about the Instructor:Having 25 years of experience in the video game development/entertainment arenas, Stephen G. Wells is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything, he enjoys getting to share his knowledge and experience in the hopes that he can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Overview
Section 1: Blocking out the Main Shapes and Hull
Lecture 1 Download Source files here!
Lecture 2 Introduction
Lecture 3 Schematics and Modeling Foundations
Lecture 4 Cockpit Modeling
Lecture 5 Beginning the Main Hull
Lecture 6 Following Schematic Lines
Lecture 7 Finishing the Hull and Mirroring
Section 2: Wings, Fins, and Additional Details
Lecture 8 Introduction
Lecture 9 Building Wings
Lecture 10 The Wing Arm and Engine
Lecture 11 Creating the Rear Fin and Nacelles
Lecture 12 Expanding the Nacelles
Lecture 13 Nacelle Wings N Things
Section 3: Refining the Hull and Preparing the ZBrush
Lecture 14 Introduction
Lecture 15 Nacelle Hitch Piece and Rear
Lecture 16 Refining Hull Features
Lecture 17 Creating the Wing Fins
Lecture 18 Using Insert Edge loops
Lecture 19 Subdividing the Mesh to Import for ZBrush
Section 4: ZBrush Work and Details
Lecture 20 Introduction
Lecture 21 Greebles, Booleans, IMM Brush
Lecture 22 Nacelle IMM Brush Work
Lecture 23 Hull Intakes and Engine Work
Lecture 24 Adding Hull Elements
Lecture 25 Lower Nacelle Elements
Section 5: Polish Details and Presentations
Lecture 26 Introduction
Lecture 27 Booleans on the Nacelles
Lecture 28 Wing Arms Booleans
Lecture 29 Hull Panel Loops
Lecture 30 Extra Hull Booleans
Lecture 31 Beginning of the End
Lecture 32 Final Touches
Lecture 33 Bonus Lecture: Further Learning with 3dmotive
Students who have knowledge of Maya and ZBrush but who would like to get to explore how each can compliment the other.