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Modeling a Sci-Fi Helmet in Blender (2014)

Posted By: house23
Modeling a Sci-Fi Helmet in Blender (2014)

Modeling a Sci-Fi Helmet in Blender (2014)
MP4 | AVC 949kbps | English | 1280x720 | 30fps | 5h 50mins | AAC stereo 130kbps | 3.57 GB
Genre: Video Training

This in-depth course is about freeing your inner sci-fi designer nerd through conceptual sculpting and complex modeling. First we’ll approach the design of a custom helmet with Blender’s dynamic topology sculpting along with a useful addon called Sculpt Tools UI.

This addon comes with several great tools, but mostly we’ll be focusing on two of them:

Grease Cut for to quickly slicing our digital ball into faceted shapes.
Extract Mask for easily generating additional pieces of digital clay.

After concept-sculpting the helmet, we want to convert it to a high fidelity polygonal model complete with stream-lined topology and fine details. We begin this process by retopologizing the main structures. Retopology is important because the conversion from sculpture to model legitimizes the hard-surface structure by eliminated bumpiness associated with digital sculpting and improves sharp edge consistency.

With the main structures rebuilt, we will polish off the helmet with very fine mechanical details like sprockets, plugs, clips, and screws. This final touch really helps to anchor our design into plausibility, which is a key characteristic of the sci-fi genre.

1. Intro to the Sculpt Tools UI Addon
2. Forming Basic Shapes
3. Finishing Basic Shapes (timelapse)
4. Polishing the Main Structure
5. Intro to Kit Bashing
6. Kit Bashing I
7. Kit Bashing II
8. Kit Bashing III
9. Brainstorming Topology
10. Start Retopology Block Out
11. Finish Retopology Block Out
12. Hardening Edges
13. Thickness & Details
14. Retopo Main Structures I (timelapse)
15. Retopo Main Structures II (timelapse)
16. Retopo Main Structures III (timelapse)
17. Shape Tweaking & Adding Screws
18. Building Cylindrical Details I
19. Building Cylindrical Details II
20. Leather Collar


Format : MPEG-4
Format profile : Base Media
Codec ID : isom
File size : 141 MiB
Duration : 18mn 2s
Overall bit rate : 1 091 Kbps
Movie name : exp_modeling_09
Tagged date : UTC 2014-11-06 21:48:49
Writing application : Lavf54.59.107
Cover : Yes
Rating : None
Part_ID : 000
Video #1
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : High@L3.1
Format settings, CABAC : Yes
Format settings, ReFrames : 4 frames
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 18mn 2s
Bit rate : 949 Kbps
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 30.000 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.034
Stream size : 123 MiB (87%)
Writing library : x264 core 129 r2230 1cffe9f
Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x3:0x113 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=18 / lookahead_threads=3 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=crf / mbtree=1 / crf=18.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00
Language : English
Audio #2
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 18mn 2s
Bit rate mode : Constant
Bit rate : 130 Kbps
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 16.7 MiB (12%)
Language : English


Modeling a Sci-Fi Helmet in Blender (2014)

Modeling a Sci-Fi Helmet in Blender (2014)

Modeling a Sci-Fi Helmet in Blender (2014)


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