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Swordmaster - Low-poly Game Character (3dsmax) [Repost]

Posted By: JohnZulzman
Swordmaster - Low-poly Game Character (3dsmax) [Repost]

Swordmaster - Low-poly Game Character (3dsmax)
3DTotal Ltd. | ISBN: N/A | 100 pages | PDF | 2007 | English | 35 Mb

Swordmaster - Low-poly Game Character (3dsmax) [Repost]
Swordmaster - Low-poly Game Character (3dsmax) [Repost]
Swordmaster - Low-poly Game Character (3dsmax) [Repost]

The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal's in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms. Even if you are not a user of one of them, the principles should be easily followed in nearly all other 3D applications.
The Swordmaster tutorials is spread over 8 Chapters which outline, in detail, the process for creating the Swordmaster below are the details.