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ZBrushWorkshops: Anatomy of the Face for Artists

Posted By: scutter
ZBrushWorkshops: Anatomy of the Face for Artists

ZBrushWorkshops: Anatomy of the Face for Artists | 612.8 mb
Video: .flv | 5 hours | Resolution: 800x640 | Audio: mp3 128 kb/s
Genre: eLearning | Language: English

Do you want to master the human face? Have you tried and tried and tried to get a decent sculpt of the face and just kept hitting a wall? If so, then this workshop is for you!

About ZBrushWorkshops

ZBrushWorkshops is a new digital sculpting studio founded by Ryan Kingslien. Ryan trained as a traditional artist at the Pennslyvannia Academy of Fine Art and as a digital artist at the Gnomon School of Visual Effects. Ryan was the very first Product Manager for ZBrush at Pixologic. During this time he developed the curriculum that is now the standard in schools across the globe and consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. To put it another way, Ryan's the guy who put the Rake brush in ZBrush.

At ZBrushWorkshops, our goal is to combine traditional artistic principles with practical digital sculpting workflows and train artists for the game and film industry. Learning ZBrush is more than learning what buttons to push. Learning ZBrush is learning how to sculpt.

Overview

Sculpting the face is hard, really hard. However, it can be made easier and that is what this workshop sets out to do. I created this workshop from years of banging my head against a wall and trying to understand why my sculptures just didn't look right. Years. It left a flat spot on my forehead, actually.

The good news here is that all of those years of banging my head finally paid off. Not only can I sculpt a human face quicker and more reliably then before but I can teach you.

This workshop is filled with quick, spontaneous schematic drawings to help you understand the form of the human face and how the architecture of planes all work together. It also includes quick mini-lectures to help you understand the terminology of facial anatomy. Most importantly, though, it walks you step-by-step through the process of sculpting the face. I dare say this is the most comprehensive facial anatomy workshop out there.

What is Included?

- bullet 28 different chapter with over 5 HOURS of content.
- bullet Schematic drawings right on the screen to help you understand form.
- bullet Support directly from the instructor, Ryan Kingslien.
- bullet Special bonus chapters using the latest forensic facial reconstruction research to establish tissue depth and lip thickness.
- bullet Full instruction in the proportion of the face and placement of the eyes, nose, mouth and cheeks. Essentially, everything you need to - finally master the human face.

More info: https://www.zbrushworkshops.com/

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Name: ZBrushWorkshops
Version: Anatomy of the Face for Artists
Creator: www.zbrushworkshops.com
Interface: english
OS: Windows XP / Vista / Seven
Size: 612.8 mb

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