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Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD

Posted By: ph4rr3l
Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD

Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD | 3.65 GB
Software: 2h 7m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Cinema 4D 15, TurbulenceFD and After Effects | Project Files Included | July 15, 2014

In this tutorial we'll learn how to create a ballistic hit within CINEMA 4D using TurbulenceFD to help with our fire/smoke simulation. We'll go through the many steps of setting up our ship to animate as it's being “hit” by a ballistics object. We'll then utilize TurbulenceFD to help us react to this “hit” with fire and smoke. Using CINEMA 4D's rigid body dynamics, we'll implement debris being struck and falling away. By using TurbulenceFD's emitter tags, we can then combine CINEMA 4D's dynamics with TurbulenceFD's simulation to give the effect of an explosion from a damaged engine.


Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD

Creating a Ballistic Hit in CINEMA 4D and TurbulenceFD