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Foundation ActionScript for Flash 8

Posted By: step778
Foundation ActionScript for Flash 8

Kristian Besley, Sham Bhangal, Eric Dolecki, "Foundation ActionScript for Flash 8"
English | 2006 | pages: 637 | ISBN: 1590596188 | PDF | 15,0 mb

Foundation Actionscript 3.0 Animation: Making Things Move! (Repost)

Posted By: step778
Foundation Actionscript 3.0 Animation: Making Things Move! (Repost)

Keith Peters, "Foundation Actionscript 3.0 Animation: Making Things Move!"
English | 2007 | pages: 556 | ISBN: 1590597915 | PDF | 4,3 mb

Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals

Posted By: step778
Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals

Colin Moock, "Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals"
English | 2007 | pages: 947 | ISBN: 0596526946 | PDF | 3,9 mb

ActionScript for Multiplayer Games and Virtual Worlds: Learn Multi-user Interaction Concepts from the Experts

Posted By: step778
ActionScript for Multiplayer Games and Virtual Worlds: Learn Multi-user Interaction Concepts from the Experts

Jobe Makar, "ActionScript for Multiplayer Games and Virtual Worlds: Learn Multi-user Interaction Concepts from the Experts"
English | 2009 | pages: 313 | ISBN: 0321643364 | PDF | 4,8 mb

AdvancED ActionScript 3.0: Design Patterns

Posted By: AvaxGenius
AdvancED ActionScript 3.0: Design Patterns

AdvancED ActionScript 3.0: Design Patterns by Ben Smith
English | PDF | 2011 | 429 Pages | ISBN : 1430236140 | 9.2 MB

AdvancED ActionScript 3.0 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips.

Automating ActionScript Projects with Eclipse and Ant: Code, Compile, Debug and Deploy Faster

Posted By: step778
Automating ActionScript Projects with Eclipse and Ant: Code, Compile, Debug and Deploy Faster

Sidney de Koning, "Automating ActionScript Projects with Eclipse and Ant: Code, Compile, Debug and Deploy Faster"
English | 2011 | pages: 96 | ISBN: 1449307736 | PDF | 6,8 mb

Foundation Flash CS3 Video

Posted By: AvaxGenius
Foundation Flash CS3 Video

Foundation Flash CS3 Video by Tom Green
English | PDF | 2008 | 377 Pages | ISBN : 159059956X | 25 MB

Video is one of the most exciting features on today's Internet, with widespread adoption being made possible by advances in bandwidth and software. But simply streaming video clips to Web users is only the tip of the iceberg! Flash CS3 offers a whole host of advanced video features, allowing you to create breathtaking user experiences.

Flash MX Designer's ActionScript Reference

Posted By: Jeembo
Flash MX Designer's ActionScript Reference

Flash MX Designer's ActionScript Reference by Tim Parker, Glen Rhodes
English | 2003 | ISBN: 1590591658 | 1088 Pages | PDF | 43.2 MB

If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book is your indispensable companions.

The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0

Posted By: AvaxGenius
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0

The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0 by Jeff Fulton
English | PDF | 2010 | 655 Pages | ISBN : 1430226145 | 13.71 MB

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.