Unity Tech Art: Lighting VFX For Game Development
MP4 | Video: 1280x720 | Duration: 5 Hours | 4 GB | Subtitles: VTT | Projects-files
Author: Wilmer Lin, Rick Davidson | Language: English | Skill level: All Levels
MP4 | Video: 1280x720 | Duration: 5 Hours | 4 GB | Subtitles: VTT | Projects-files
Author: Wilmer Lin, Rick Davidson | Language: English | Skill level: All Levels
Making your Unity games look amazing is easier than you think. You don’t need to be great at programming and don’t need incredible 3D art skills.Creating immersive games starts with understanding the secrets of lighting and being able to squeeze maximum value from your technical art pipeline.This course assumes that you’re a little bit familiar with Unity but doesn’t require you to have any programming or art experience. We will take you through Unity’s lighting toolset and discuss everything from colour theory to shadows to materials that emit light.More specifically, the course will start off with basic light set ups such as a single point light and build up to complex lighting setups.
Among other things, the course covers:
Direct realtime lighting including directional lights, point lights and spotlights.
Global illumination theory and principles, both realtime and baked (pre-rendered).
Emissive materials and how they can be used to make specific items in your scene stand out.
Three- and four-point lighting set ups - how to create them, how to vary them and how to use them for different effects in your games.
The course is jam-packed with different example scenes and lighting setups. We follow a project-and-challenge approach which means you don't just sit there and watch us, you follow along and flex your own creative muscles to create interesting game moments. We all learn best by doing (rather than just watching)!
Requirements:
Unity 2018.1 and later (free edition)
Basic working knowledge of the Unity Editor
Last updated 8/2018