Unreal Engine: Master AR/VR
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.73 GB | Duration: 6h 15m
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.73 GB | Duration: 6h 15m
Master AR/VR with this 6 in 1 Unreal Engine course pack
What you'll learn
What is virtual reality?
Types of virtual reality
Using virtual reality in business, filmmaking, AEC, and more
Developing VR content
The future of VR
Exploring the interface and tools
Customizing the Unreal interface
Starting a new blank project
Blocking out the scene
Importing content
Placing and manipulating actors
Optimizing meshes
Lighting a scene
Working with materials
Adding interactivity
Adding post-processing effects
Adding foliage and particle effects
Creating cinematics
Packaging a game for distribution
Migrating material packages
Batch replacing of materials
Static vs. dynamic lighting
Lightmap analysis, correction, and padding
Shader analysis and correction
Draw call optimization
Improving reflections
Exploring augmented reality (AR) concepts
Installing Unreal Engine
Setting up a project in Unreal
Building an AR scene
Importing models into Unreal
Adding elements into a scene
Deploying an AR scene
Running the application
Exploring the Debug menu
Setting up your project in Unreal
Hit testing
Adding objects to a scene
Adding blueprint classes
Exploring tracked geometry elements
Deploying to Android and iOS
Setting up your project in Unreal
Adding objects to your scene
Adding the blueprint class
Comparing in-game and real-world object interactions
Adding animation to objects
Testing and deploying to Android and iOS
Description
NOTICE:
When you enrol to this course, you are guaranteed to get one of our other premium courses for a discounted price of 10$. If you are ready notify us through the email provided in the Bonus Lecture at the end of the course!
1- Virtual Reality Foundations
Section 1 - 6
Virtual reality has been in existence for a while, but has many new uses in architecture, engineering, and construction (AEC), manufacturing, and dozens of other industries, allowing for innovative ways to visualize and collaborate. New tools including 3D scanning, drones, and photogrammetry, along with access to CAD data, have opened the door to VR in the enterprise space. Tools for real-time visualization have also become easier to use and less expensive. With these advances, it's possible for almost anyone to leverage VR technology to create innovative narratives for seeing, selling, and communicating information. Join 3D artist Craig Barr for an overview of virtual reality: what it is, where it's used, and what's in store for the future of VR. Plus, learn how the VR content creation process works and what you need to know to get started in this exciting (and expanding) field.
Skills covered
Previsualization
AEC
Visualization
Virtual Reality (VR)
2- Unreal Essential Training
Section 7 - 16
Unreal isn’t just for gaming anymore. Industries such as automotive design, architecture, healthcare, and education are embracing the real-time development tools for creating engaging and interactive visuals. Unreal Engine can power it all. In this course, Simon Manning teaches the essential skills you need to build immersive user experiences of all kinds with Unreal Engine 4, including lighting, effects, and visual scripting. He covers creating your first project, building a base landscape, blocking out levels, and importing assets for use in the design. Want to find out how to craft a unique look? Learn about working with materials, post-processing effects, and particle systems in Unreal. Plus, find out how to optimize the performance for your projects and package projects for distribution.
Skills covered
Unreal Engine
3D Modeling
3D Visualization
3- Unreal Engine: ArchViz Design Techniques
Section 17 - 20
Want to work faster and smarter in Unreal Engine? In this course, pick up practical architectural visualization techniques that can help you build compelling experiences with Unreal Engine. Instructor Simon Manning shares tips for working with materials, including how to get realistic mirrors in your scene and give your glass materials reflectivity. He also explores how to regenerate improved lightmaps from within Unreal, as well as how to reduce draw calls and poly counts, measure project performance, and more.
Skills covered
Unreal Engine
3D Visualization
4- Unreal: AR Visualization 01 Basic Concepts
Section 21 - 25
Explore the Unreal Engine by Epic Games and get an overview of augmented reality (AR) basics by walking through a real-world project. In this course, the first in a three-part series, instructor Emmanuel Henri covers the definition of augmented reality and the requirements of an AR project, and shows how to set up and get started using the Unreal Engine. He demonstrates how to add models, lights, and more before showing how to deploy the scene to iOS and Android.
Skills covered
Unreal Engine
Mobile Application Development
Augmented Reality (AR)
5- Unreal: AR Visualization 02 Basic Interactivity
Section 26 - 30
Explore Unreal Engine and get an overview of augmented reality (AR) basics by walking through a real-world project. In this course, the second in a three-part series, instructor Emmanuel Henri continues the project, adding more advanced functionality and interactivity to the AR game. Learn how to add 3D objects to a scene and use hit testing to track whether a user touches real-world or in-game objects. Plus, learn how to deploy your scene to Android and iOS to share it with the world.
Skills covered
Unreal Engine
Augmented Reality (AR)
3D Visualization
6- Unreal AR Visualization 03 Complex Interactivity
Section 31 - 36
Explore the Unreal Engine by Epic Games, and get an overview of augmented reality (AR) basics by walking through a real-world project. In this course, the final installment of a three-part series, instructor Emmanuel Henri takes the functionality you have already built and shows how to add more complex interactivity and animations. Review crucial hit testing concepts and understand what happens when users touch in-game or real-world objects. Then discover how to animate objects with third-party packages and tools like Mixamo, and use interaction blueprints in Unreal. Plus, learn how to deploy your AR scene to Android and iOS to share it with the world.
Skills covered
Mobile Game Development
Augmented Reality (AR)
Unreal Engine 4