Unreal Engine 4 Mastery: Create Multiplayer Games with C++ (2017)
WEBRip | English | MP4 + Project Files | 1280 x 720 | AVC ~247 kbps | 30 fps
AAC | 192 Kbps | 48.0 KHz | 2 channels | Subs: English (.srt) | ~17 hours | 3.96 GB
Genre: Video Tutorial / Development, Game Development
WEBRip | English | MP4 + Project Files | 1280 x 720 | AVC ~247 kbps | 30 fps
AAC | 192 Kbps | 48.0 KHz | 2 channels | Subs: English (.srt) | ~17 hours | 3.96 GB
Genre: Video Tutorial / Development, Game Development
Unleash the power of C++ and Blueprint to develop Multiplayer Games with AI in this Epic Games-approved course.What Will I Learn?
Discover the power and ease of C++ to build games in Unreal Engine 4.
Master the fundamentals of C++ programming for Unreal Engine 4.
Build multiplayer games in C++ to play with friends.
Utilize the Gameplay Framework to create any genre of games.
Create multiple types of Artificial Intelligence within Unreal Engine 4.
Write clear code that can be exposed, extended and modified by Blueprint.
Requirements
You have a basic understanding of programming in an object-oriented programming language such as C#, Java, Python, or C++ or a decent understanding of scripting in Unreal’s Blueprints. (Understanding keywords like classes, functions, floats and bool are necessary to follow along in this course.)
You have Unreal Engine installed (4.17 or higher) and have used it a few times to understand the basics like moving around the viewport and using the Content Browser.
Description
Approved by Epic Games and taught by former Epic Games engineer, Tom Looman, this course teaches you how to use C++ so you can build your own games and artificial intelligence in Unreal Engine 4.
If you have a bit of programming know-how but are new to C++ game development, then this course is for you! Unreal Engine 4 Mastery is also a great fit for current developers who have previous experience with Unity or other game engines. Unleash the full power of the Unreal Engine by taking this step-by-step guide.
In this course, you will:
Create two multiplayer-ready games in C++
Create multiple types of AI enemies
Expose C++ code to Blueprint to unlock the full power of the engine
Discover the fundamental classes required to build games
Code many common gameplay mechanics like weapons, power-ups, characters, guards, and more
Challenge yourself with fun activities that further test your programming knowledge
Discover many tricks and features in C++ to get the most out of Unreal Engine
Master the fundamentals to build your own dream game
You’ll go hands-on immediately and dive straight into completing over 14 challenges and two game projects. You’ll start by creating a first-person stealth game, where you’ll learn the basics of C++, AI, and networking. Then you’ll build a third-person cooperative shooter game, in the likes of Gears of War or Fortnite. In this project, you’ll expand your learning of C++, make the game fully multiplayer-ready, and create fun artificial intelligence to play against with friends.
This course is also packed with challenges where you’ll build a grenade launcher, a black hole that sucks in the fabric of space, and a launch pad that bounces players and objects around–just to name a few! Through these activities, you’ll explore the engine’s code, improve your problem-solving capabilities, and take your games to the next level.
By the end of the course, you can use your knowledge of C++ and Blueprints to build your own dream games. You can use the games built during this course for your personal projects moving forward, as you add more advanced features. Even if you thought C++ was difficult or intimidating before taking this course, you will learn how easy it is to code C++ within Unreal Engine 4 once you go through these lectures. Even if you are are only interested in single-player type games, this course will be a great fit as it teaches many other concepts besides programming for multiplayer games.
Why Learn From Me
In this course you will learn more than just programming in Unreal Engine 4. You will actually follow the ‘Unreal Way’ of making games in this Epic Games-approved course. Start off on the right foot and write effective C++ code using methods the engine creators have used themselves! I have been working with Unreal Engine 4 and creating game development tutorials since day one. Through this partnership with Epic Games, you will gain the skills to create stunning new projects and advance your professional aspirations in game development.
Join me in this course and start building awesome games in C++ today!
Who is the target audience?
People who have tried C++ with Unreal before but could not find the right tutorial to support their hands-on learning style. This course offers step-by-step guidance and lots of activities so you can master making games with C++.
Developers from Unity and other engines looking to dive into Unreal Engine 4 programming.
People with prior programming experience who want to make multiplayer games and create artificial intelligence in Unreal Engine 4.
If you have never touched a programming language before this course may not be for you. However, proficiency in Unreal’s Blueprint visual scripting also counts as a valid foundation for this course as it shares the same concepts as languages like C++.
If you are an artist who wants to bring your ideas to life in a game, a Blueprint-focused course might be a better fit for you. Skim the course curriculum to see if you’re interested in using the power of C++, networking, and AI programming to build out the technical structure of your game.
–
Introduction & Set Up
17:42
Welcome
Preview
01:41
Set Up
01:18
Setup Visual Studio (2015/2017)
01:29
Setup Visual Assist
03:03
Get the most out of this course
01:55
Activity: Add Explosions to Template Project
Preview
08:16
–
Stealth Game 1: Project Basics
48:52
Introduction
01:09
Setup Template Project
04:25
Create C++ Class
03:43
Setup ActorComponents
07:32
Setup Collision and Overlap Event
09:38
Pickup Objective Actor
06:05
Setup Objective UI with UMG
08:28
Challenge: Create a Black Hole
07:52
–
Stealth Game 2: GameMode Rules
53:52
Introduction
00:48
Create Extraction Zone
08:55
Polish Extraction Zone
07:18
Setup Mission End
07:27
Add Extraction Feedback
09:14
Setup Post-mission Camera
11:37
Challenge: Create a Launch Pad
08:33
–
Stealth Game 3: AI Guards
01:08:14
Introduction
00:36
Create AI Guard Class
07:47
Setup Sight Sense
06:45
Setup Hearing Sense
09:56
Add Noise making to Projectile
04:05
Setup Guard Distraction
09:52
Add game-over trigger when spotted
06:56
Add 3D UI state above Guard
13:53
Challenge: Setup AI Guard Patrol
08:24
–
Stealth Game 4: Multiplayer Support
01:20:19
Introduction
00:52
Prepare the Mission
09:14
Network the Projectile
12:29
Network Player View Pitch
09:46
Network the Objective Actor
05:46
Network the AI Guards
06:00
Network the Game State Part 1
08:28
Network the Game State Part 2
10:53
Network the Game State Part 3
13:35
Activity: Play with a friend!
03:16
–
Coop Game 1: Introduction & Player Setup
55:25
Introduction
01:08
Create C++ Project
01:18
Create The Player Class
01:56
Add Movement Input
07:28
Add Mouse Look
03:27
Third Person Camera Part 1
07:11
Third Person Camera Part 2
08:33
Add Player Mesh
03:09
Add Crouch
04:45
Add Character Animations
11:30
Challenge: Setup Player Jump
05:00
–
Coop Game 2: Weapon Basics
01:23:04
Introduction
01:12
Create Weapon Class
07:02
Import Weapon Mesh
04:19
Line Tracing Part 1
Preview
11:12
Line Tracing Part 2
05:31
Apply Damage to Actors
Preview
06:06
Create a Target Dummy
05:16
Add Muzzle and Impact Effects
12:26
Create Smoke Beam Effect
10:46
Add Simple Crosshair
03:06
Challenge: Create your own Grenade Launcher
16:08
–
Coop Game 3: Weapon Extras
01:05:00
Introduction
00:41
Add Aiming Down Sights
08:58
Create Debug Console Variables
04:07
Polish Weapon Code
12:06
Shake Camera While Firing
06:48
Setup Custom Surface Types
04:16
Add Multiple Hit Effect Types
09:33
Add Custom Collision Channel
03:17
Apply Headshot Bonus Damage
02:48
Setup Automatic Fire
10:43
Activity: Design and code your own weapon feature
01:43
–
Coop Game 4: Hitpoints and Death
48:25
Introduction
00:50
Create Health Component
03:13
Handle Damage Events
09:47
Add Custom Event
05:26
Add Death Animation
10:26
Create 'Gears of War'-style Health Indicator Material
06:05
Create Health Widget in UMG
07:21
Challenge: Create an Explosive Barrel
Preview
05:17
–
Coop Game 5: Game Networking
58:32
Introduction
01:01
Play the Game in Multiplayer
06:10
Replicate Weapon Code Part 1
07:07
Replicate Weapon Code Part 2
09:18
Replicate Weapon Code Part 3
08:30
Replicate Weapon Code Part 4
10:15
Replicate Health & Death
09:12
Challenge: Replicate the Explosive Barrel
06:59
-
Coop Game 6: Basic AI
01:47:18
Introduction
00:57
Setup AI Pawn and Navigation Mesh
10:12
Add Move-to Logic
11:18
Move Pawn Using Forces
10:38
Add TakeDamage Support
08:02
Pulse Material on TakeDamage
08:55
Add Self-Destruct
07:56
Explode When Near Player
Preview
08:51
Setup Sound Effects Part 1
08:57
Setup Sound Effects Part 2
08:08
Setup Network Replication Part 1
04:19
Setup Network Replication Part 2
09:51
Challenge: Increase AI Damage when near other bots
09:14
-
Coop Game 7: Power-ups
01:35:34
Introduction
01:24
Create the Pickup Class
10:40
Create the Power-up Class
09:38
Activity: Brainstorm Cool Power-up Ideas
01:18
Create Power-up "SuperSpeed"
09:17
Add Power-ups to PickupActor
11:02
Finish the "SuperSpeed" Power-up
12:11
Create 'Health Regeneration' Power-up
10:13
Polish the Power-ups
04:18
Replicate Power-ups for Multiplayer Part 1
11:50
Update Power-ups with base class
06:11
Replicate Power-ups for Multiplayer Part 2
07:00
Activity: Build Your Power-up Idea!
00:32
-
Coop Game 8: GameMode Setup
01:52:21
Introduction
01:24
Create GameMode Class
04:18
Setup The Environment Query System
11:14
Spawn AI using EQS
06:52
Add Wave Based Spawning
12:11
Complete the Wave Logic
13:54
Create Game Over state
06:07
Add WaveStates
10:32
Replicate WaveState to all players
07:43
Add Score for Kills
13:01
Optional: Use BSP-Tools for Level Blockouts
08:46
Activity: Create your own level
02:41
Setup Level For Gameplay
10:01
Respawn Dead Players
03:37
-
Coop Game 9: Advanced AI
02:06:49
Introduction
00:43
Setup AI Class and Behavior Tree
11:35
Setup Movement using EQS Queries
Preview
08:06
Create Custom Behavior Tree Decorator
13:28
Finish the AI Movement
09:52
Add Sight Perception
14:25
Move To nearest player using EQS
07:59
Setup AI Weapon Fire
07:43
Add Bullet Spread to Weapon
06:06
Add Advanced AI to Wave Spawns
04:50
Setup Teams and Friendly Fire
10:35
Improve Target Selection
08:57
Bonus: Polish the Tracker Bot
12:24
Challenge: Make AI Flee to Cover when Low Health
10:06
-
Course Conclusion
07:03
Conclusion
01:18
Package & Play your game!
04:12
Your Next Steps!
01:33
Introduction & Set Up
17:42
Welcome
Preview
01:41
Set Up
01:18
Setup Visual Studio (2015/2017)
01:29
Setup Visual Assist
03:03
Get the most out of this course
01:55
Activity: Add Explosions to Template Project
Preview
08:16
–
Stealth Game 1: Project Basics
48:52
Introduction
01:09
Setup Template Project
04:25
Create C++ Class
03:43
Setup ActorComponents
07:32
Setup Collision and Overlap Event
09:38
Pickup Objective Actor
06:05
Setup Objective UI with UMG
08:28
Challenge: Create a Black Hole
07:52
–
Stealth Game 2: GameMode Rules
53:52
Introduction
00:48
Create Extraction Zone
08:55
Polish Extraction Zone
07:18
Setup Mission End
07:27
Add Extraction Feedback
09:14
Setup Post-mission Camera
11:37
Challenge: Create a Launch Pad
08:33
–
Stealth Game 3: AI Guards
01:08:14
Introduction
00:36
Create AI Guard Class
07:47
Setup Sight Sense
06:45
Setup Hearing Sense
09:56
Add Noise making to Projectile
04:05
Setup Guard Distraction
09:52
Add game-over trigger when spotted
06:56
Add 3D UI state above Guard
13:53
Challenge: Setup AI Guard Patrol
08:24
–
Stealth Game 4: Multiplayer Support
01:20:19
Introduction
00:52
Prepare the Mission
09:14
Network the Projectile
12:29
Network Player View Pitch
09:46
Network the Objective Actor
05:46
Network the AI Guards
06:00
Network the Game State Part 1
08:28
Network the Game State Part 2
10:53
Network the Game State Part 3
13:35
Activity: Play with a friend!
03:16
–
Coop Game 1: Introduction & Player Setup
55:25
Introduction
01:08
Create C++ Project
01:18
Create The Player Class
01:56
Add Movement Input
07:28
Add Mouse Look
03:27
Third Person Camera Part 1
07:11
Third Person Camera Part 2
08:33
Add Player Mesh
03:09
Add Crouch
04:45
Add Character Animations
11:30
Challenge: Setup Player Jump
05:00
–
Coop Game 2: Weapon Basics
01:23:04
Introduction
01:12
Create Weapon Class
07:02
Import Weapon Mesh
04:19
Line Tracing Part 1
Preview
11:12
Line Tracing Part 2
05:31
Apply Damage to Actors
Preview
06:06
Create a Target Dummy
05:16
Add Muzzle and Impact Effects
12:26
Create Smoke Beam Effect
10:46
Add Simple Crosshair
03:06
Challenge: Create your own Grenade Launcher
16:08
–
Coop Game 3: Weapon Extras
01:05:00
Introduction
00:41
Add Aiming Down Sights
08:58
Create Debug Console Variables
04:07
Polish Weapon Code
12:06
Shake Camera While Firing
06:48
Setup Custom Surface Types
04:16
Add Multiple Hit Effect Types
09:33
Add Custom Collision Channel
03:17
Apply Headshot Bonus Damage
02:48
Setup Automatic Fire
10:43
Activity: Design and code your own weapon feature
01:43
–
Coop Game 4: Hitpoints and Death
48:25
Introduction
00:50
Create Health Component
03:13
Handle Damage Events
09:47
Add Custom Event
05:26
Add Death Animation
10:26
Create 'Gears of War'-style Health Indicator Material
06:05
Create Health Widget in UMG
07:21
Challenge: Create an Explosive Barrel
Preview
05:17
–
Coop Game 5: Game Networking
58:32
Introduction
01:01
Play the Game in Multiplayer
06:10
Replicate Weapon Code Part 1
07:07
Replicate Weapon Code Part 2
09:18
Replicate Weapon Code Part 3
08:30
Replicate Weapon Code Part 4
10:15
Replicate Health & Death
09:12
Challenge: Replicate the Explosive Barrel
06:59
-
Coop Game 6: Basic AI
01:47:18
Introduction
00:57
Setup AI Pawn and Navigation Mesh
10:12
Add Move-to Logic
11:18
Move Pawn Using Forces
10:38
Add TakeDamage Support
08:02
Pulse Material on TakeDamage
08:55
Add Self-Destruct
07:56
Explode When Near Player
Preview
08:51
Setup Sound Effects Part 1
08:57
Setup Sound Effects Part 2
08:08
Setup Network Replication Part 1
04:19
Setup Network Replication Part 2
09:51
Challenge: Increase AI Damage when near other bots
09:14
-
Coop Game 7: Power-ups
01:35:34
Introduction
01:24
Create the Pickup Class
10:40
Create the Power-up Class
09:38
Activity: Brainstorm Cool Power-up Ideas
01:18
Create Power-up "SuperSpeed"
09:17
Add Power-ups to PickupActor
11:02
Finish the "SuperSpeed" Power-up
12:11
Create 'Health Regeneration' Power-up
10:13
Polish the Power-ups
04:18
Replicate Power-ups for Multiplayer Part 1
11:50
Update Power-ups with base class
06:11
Replicate Power-ups for Multiplayer Part 2
07:00
Activity: Build Your Power-up Idea!
00:32
-
Coop Game 8: GameMode Setup
01:52:21
Introduction
01:24
Create GameMode Class
04:18
Setup The Environment Query System
11:14
Spawn AI using EQS
06:52
Add Wave Based Spawning
12:11
Complete the Wave Logic
13:54
Create Game Over state
06:07
Add WaveStates
10:32
Replicate WaveState to all players
07:43
Add Score for Kills
13:01
Optional: Use BSP-Tools for Level Blockouts
08:46
Activity: Create your own level
02:41
Setup Level For Gameplay
10:01
Respawn Dead Players
03:37
-
Coop Game 9: Advanced AI
02:06:49
Introduction
00:43
Setup AI Class and Behavior Tree
11:35
Setup Movement using EQS Queries
Preview
08:06
Create Custom Behavior Tree Decorator
13:28
Finish the AI Movement
09:52
Add Sight Perception
14:25
Move To nearest player using EQS
07:59
Setup AI Weapon Fire
07:43
Add Bullet Spread to Weapon
06:06
Add Advanced AI to Wave Spawns
04:50
Setup Teams and Friendly Fire
10:35
Improve Target Selection
08:57
Bonus: Polish the Tracker Bot
12:24
Challenge: Make AI Flee to Cover when Low Health
10:06
-
Course Conclusion
07:03
Conclusion
01:18
Package & Play your game!
04:12
Your Next Steps!
01:33
also You can watch my other last: Programming-posts
General
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Duration : 8 min
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Display aspect ratio : 16:9
Frame rate mode : Constant
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Bit depth : 8 bits
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Language : English
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