You can ask: “Why is 3D-brush program necessary when there are such programs as Zbrush or Mudbox?” 3D-brush is not intended to make a man out of sphere or cub. The main aim of the program is detailing and texturing the object already shaped in other 3D-packet. You work on detailing level equal to 3 to 5 millions of polygons. Operating speed of editing and viewing objects has grown bigger because of using a map of normals instead of geometrical splitting. It is well-known that it is easy to shape the object – it takes several hours. But detailing and texturing is long process taking 3 to 10 times more time then modeling a draft itself. 3D-brush is made to make this part of technological process faster. The program contains options for sculptural modeling so that change of shape could also be possible.