Autodesk VRED Professional 2019.1 | 2.0 Gb
Autodesk Inc. is pleased to announce the availability of VRED Professional 2019.1. This software helps users create high-end visualizations and virtual prototypes in the automotive development process and CGI production.
Features
General: A Sceneplate Editor was added to manage Backplates and Frontplates (formerly called Overlays)
General: Added support for VRHero 5K glasses
Materials: Added GGX support to AxF materials
Render Queue: Added support to capture the Render Layer's visibility states
Improvements
FileIO: Added Import Referenced Files to Edit > Preferences > FileIO in the File Specific Options of the Import tab, unifying PLMXML file-specific import options
FileIO: Added an option to toggle the import of references files for assembly structures
FileIO: Added support to import Bentley MicroStation (DGN) files
General: Added a command line tool to disable outbound communication
Optimize Module: Added a Remove Empty Shell Nodes option
Scripting: Added a command to reload directories in the Asset Manager
Scripting: Added commands to apply transform variants
Scripting: Added the getUnitScale Python function
Bugfixes
Annotations: Annotations appear in legacy project files
Annotations: Annotations now respect A/B sides
Bake Light and Shadows: Fixed baking for skin deformed meshes
Bake Light and Shadows: Fixed the crash for scenes containing empty shells
Camera collision: It is now possible to delete the last collision node
Cameras: Fixed the camera invalid aim/up configuration that triggered re-rendering all the time
Clipping: Direction no longer flips when using the plane rotation manipulator, if Invert Direction is active
Cluster: Fixed the Offline Cluster rendering failure when one node has more than 120 cores
Cluster: Fixed Shadow materials update
Cluster: Fixed the crash when using encryption
Cluster: Fixed the error when rendering scenes with multiple environments
Curve Editior: Fixed the corrupt display of animation curves
Curve Editor: Fixed misplaced keyframes and added an option to Reduce Constant Keyframes
Display Cluster: Fixed Backplate rendering when Raytracing and Glow/Glare are enabled
Display Cluster: Fixed Stereoswitch not working in OpenGL Displaycluster
FileIO: Fixed import of NX assemblies with geometry data stored in the assembly file
FileIO: Fixed crash for some DWF files
FileIO: Fixed option to import visible surfaces for some CATIA V5 files
FileIO: Fixed the Tessellation issue for Catia V5 file
FileIO: Fixed the issue with reload and specified parent nodes for PLMXML files
FileIO: Fixed some CATParts hanging in tesselation / creation of OSG surfaces
GUI: Fixed the Save Current settings in the Bake Light and Shadows module
General: Fixed crashes and missing geometries due to memory corruption
General: Fixed performance degradation when working with huge NURBs scenes in the Scene Graph Editor
General: Loading a file saved after deleting joint nodes from a skinned mesh now works correctly
General: Overwrite no longer creates new images when rendering animation
Interaction: Fixed the camera lock issue after zooming and panning in a large scene
Interaction: Node names are no longer missing in the object to object measurement dialog
Lights: Fixed the performance problem with light sources and enabled default lens flares
Localization: Added translation for some strings in drop-down menu of Lens Flare Presets
Localization: Fixed the Search Node function
Materials: Fixed the sizing issue of the Texture Projection manipulator in the Split View mode
Materials: The correct message appears when trying to uncheck Inline Image Sequence
Media Editor: Fixed the high-dpi UI issue in the material control
OpenGL: An environment material’s Contrast color correction is applied correctly to material reflections
OpenGL: Fixed the Glow artefact that appeared after changing to a smaller render window resolution
Python: Added a description for the different signatures of the load function
Raytracing Cluster: Fixed the crash when both Downscale Antialiasing and Still Supersampling are enabled
Raytracing Display Cluster: Fixed the incorrect backplate scaling for Still Supersampling and Downscale
Raytracing: Glass with a Refraction Index of 1.0, now looks correct in front of a shadow plane with a backplate
Raytracing: The Reflected Saturation color correction setting in an environment material is respected by raytracing modes
Render Layer: The Render Layer module's performance is faster
Render Queue: Switch materials assigned to the material groups render correctly
Rendering: Deleting a backplate automatically sets the environment back to visible
Rendering: Fixed crash and missing Fog render layer when rendering layered PSD files
Rendering: Fixed the X-Ray material render issue when Fog is enabled while raytracing
Rendering: Fixed the photon energy loss in some scenarios
Rendering: Fixed scenes stopping to render after 1% - 5% progress on cluster or locally
Rendering: Fixed the Frosted Glass inconsistent roughness behavior
Rendering: Fixed the inconsistency between OpenGL and RT when rendering the back side of a surface assigned a paint material
Rendering: Interactive Final Gather quality is now stored in the project files
Scripting: Fixed handPoseStarted() and handPoseStopped() in OculusRift mode
Scripting: Fixed the missing render update when using the playAnim Python command via a web interface
Scripting: Fixed position values returned by vrOpenVRController.getTouchpadPosition(), vrOpenVRController.touchpadPositionChanged(pos), vrOpenVRController.buttonPositionChanged(id, pos), and vrOculusTouchController.getThumbstickPosition()
Scripting: Fixed the initial transformation of environments created with createMaterial()
Scripting: Fixed the lag that occurred with every other python call over VREDs internal web server
Scripting: Removed the deprecated PythonQt example script
UI: Fixed the blocking dialog when dragging and dropping a file during RT Anti-Aliasing
UI: Fixed the misplaced Convert to Convex label in the Geometry Editor
Variant Sets: Fixed the Variant Set Animation list to reflect the correct playback order
Variant Sets: Fixed toggling visibility of cloned lights
Web engines: Fixed the lag and lost events when using a single finger to interact with web engines on a touch display
General: A Sceneplate Editor was added to manage Backplates and Frontplates (formerly called Overlays)
General: Added support for VRHero 5K glasses
Materials: Added GGX support to AxF materials
Render Queue: Added support to capture the Render Layer's visibility states
Improvements
FileIO: Added Import Referenced Files to Edit > Preferences > FileIO in the File Specific Options of the Import tab, unifying PLMXML file-specific import options
FileIO: Added an option to toggle the import of references files for assembly structures
FileIO: Added support to import Bentley MicroStation (DGN) files
General: Added a command line tool to disable outbound communication
Optimize Module: Added a Remove Empty Shell Nodes option
Scripting: Added a command to reload directories in the Asset Manager
Scripting: Added commands to apply transform variants
Scripting: Added the getUnitScale Python function
Bugfixes
Annotations: Annotations appear in legacy project files
Annotations: Annotations now respect A/B sides
Bake Light and Shadows: Fixed baking for skin deformed meshes
Bake Light and Shadows: Fixed the crash for scenes containing empty shells
Camera collision: It is now possible to delete the last collision node
Cameras: Fixed the camera invalid aim/up configuration that triggered re-rendering all the time
Clipping: Direction no longer flips when using the plane rotation manipulator, if Invert Direction is active
Cluster: Fixed the Offline Cluster rendering failure when one node has more than 120 cores
Cluster: Fixed Shadow materials update
Cluster: Fixed the crash when using encryption
Cluster: Fixed the error when rendering scenes with multiple environments
Curve Editior: Fixed the corrupt display of animation curves
Curve Editor: Fixed misplaced keyframes and added an option to Reduce Constant Keyframes
Display Cluster: Fixed Backplate rendering when Raytracing and Glow/Glare are enabled
Display Cluster: Fixed Stereoswitch not working in OpenGL Displaycluster
FileIO: Fixed import of NX assemblies with geometry data stored in the assembly file
FileIO: Fixed crash for some DWF files
FileIO: Fixed option to import visible surfaces for some CATIA V5 files
FileIO: Fixed the Tessellation issue for Catia V5 file
FileIO: Fixed the issue with reload and specified parent nodes for PLMXML files
FileIO: Fixed some CATParts hanging in tesselation / creation of OSG surfaces
GUI: Fixed the Save Current settings in the Bake Light and Shadows module
General: Fixed crashes and missing geometries due to memory corruption
General: Fixed performance degradation when working with huge NURBs scenes in the Scene Graph Editor
General: Loading a file saved after deleting joint nodes from a skinned mesh now works correctly
General: Overwrite no longer creates new images when rendering animation
Interaction: Fixed the camera lock issue after zooming and panning in a large scene
Interaction: Node names are no longer missing in the object to object measurement dialog
Lights: Fixed the performance problem with light sources and enabled default lens flares
Localization: Added translation for some strings in drop-down menu of Lens Flare Presets
Localization: Fixed the Search Node function
Materials: Fixed the sizing issue of the Texture Projection manipulator in the Split View mode
Materials: The correct message appears when trying to uncheck Inline Image Sequence
Media Editor: Fixed the high-dpi UI issue in the material control
OpenGL: An environment material’s Contrast color correction is applied correctly to material reflections
OpenGL: Fixed the Glow artefact that appeared after changing to a smaller render window resolution
Python: Added a description for the different signatures of the load function
Raytracing Cluster: Fixed the crash when both Downscale Antialiasing and Still Supersampling are enabled
Raytracing Display Cluster: Fixed the incorrect backplate scaling for Still Supersampling and Downscale
Raytracing: Glass with a Refraction Index of 1.0, now looks correct in front of a shadow plane with a backplate
Raytracing: The Reflected Saturation color correction setting in an environment material is respected by raytracing modes
Render Layer: The Render Layer module's performance is faster
Render Queue: Switch materials assigned to the material groups render correctly
Rendering: Deleting a backplate automatically sets the environment back to visible
Rendering: Fixed crash and missing Fog render layer when rendering layered PSD files
Rendering: Fixed the X-Ray material render issue when Fog is enabled while raytracing
Rendering: Fixed the photon energy loss in some scenarios
Rendering: Fixed scenes stopping to render after 1% - 5% progress on cluster or locally
Rendering: Fixed the Frosted Glass inconsistent roughness behavior
Rendering: Fixed the inconsistency between OpenGL and RT when rendering the back side of a surface assigned a paint material
Rendering: Interactive Final Gather quality is now stored in the project files
Scripting: Fixed handPoseStarted() and handPoseStopped() in OculusRift mode
Scripting: Fixed the missing render update when using the playAnim Python command via a web interface
Scripting: Fixed position values returned by vrOpenVRController.getTouchpadPosition(), vrOpenVRController.touchpadPositionChanged(pos), vrOpenVRController.buttonPositionChanged(id, pos), and vrOculusTouchController.getThumbstickPosition()
Scripting: Fixed the initial transformation of environments created with createMaterial()
Scripting: Fixed the lag that occurred with every other python call over VREDs internal web server
Scripting: Removed the deprecated PythonQt example script
UI: Fixed the blocking dialog when dragging and dropping a file during RT Anti-Aliasing
UI: Fixed the misplaced Convert to Convex label in the Geometry Editor
Variant Sets: Fixed the Variant Set Animation list to reflect the correct playback order
Variant Sets: Fixed toggling visibility of cloned lights
Web engines: Fixed the lag and lost events when using a single finger to interact with web engines on a touch display
About Autodesk VRED Professional. Autodesk VRED Professional software, part of the Autodesk solution for Digital Prototyping, helps users create high-end visualizations and virtual prototypes in the automotive development process and CGI production. Visualization experts, color & trim specialists, lighting designers, and marketers can use the full power of design and engineering evaluation tools and immersive workflows to collaborate on and visualize a photorealistic prototype. Perceived quality as well as ergonomics of an automotive model can be explored through the high-fidelity rendering results of the VRED rendering engine. By moving from physical to virtual processes, car manufacturers and their suppliers can help close communication gaps and shorten the overall time to market.
About Autodesk. Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.
Product: Autodesk VRED Professional
Version: 2019.1 Update
Supported Architectures: x64
Website Home Page : www.autodesk.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even SP1 or newer
Size: 2.0 Gb
Note: This update requires a full install, on all operating systems. Uninstall your existing VRED Professional 2019 software before installing this update
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