Golaem Crowd 6.1.1

Posted By: scutter
Golaem Crowd 6.1.1

Golaem Crowd 6.1.1 | 448.5 mb

Golaem releases Golaem Crowd 6.1.1, is a crowd creation tool for Autodesk Maya, and it manages everything from making, animating and simulating a crowd, to rendering.

GOLAEM 6.1.1 (2017/09/05)


- Added support for Maya 2018

- Improved plugin loading time when a firewall is set
- Improved performances when using the SnapTo Layer in the Simulation Layout Tool
- New Export Animation Alembic Mode in the Simulation Baker (can be opened as a Point Cache within Houdini)
- Connections are now selectable and can be deleted using the DEL Key in the the Channel Operator Editor
- Scale in and out with the Alt key is not supported in the Channel Operator Editor
- Visual Feedback values are now updated correctly when changing the selected Entity in the Channel Operator Editor
- Channel Operator Editor is now consistent when opened multiple times (one instance, nodes at the same positions)
- Channel Operator Editor is now refreshed correctly when opening or creating a new scene
- Conversion to World Angle now returns an angle between -180 and 180 in the Crowd Chop Converter Node
- New Channel this.previousDirection
- Added a transparency parameter in the Population Tool Locator
- Search field also searches within library item tags in the Simulation Cache Library
- Fixed Physics shapes edition not saved correctly in the Character Maker
- Fixed shading assignment in the VrayGolaem 3dsmax plugin
- Fixed SetBone Layer not working correctly when editing the same bone on a second entity in the Simulation Layout Tool
- Fixed Time Warp Layer not looping correctly with Geometry Behavior in the Simulation Layout Tool
- Fixed inactive Geometry Behavior causing Geometry File not found at rendering time
- Fixed Destination Terrain browser in the Simulation Cache Proxy node
- Fixed a crash when creating a new scene and using the Channel Operator Editor
- Fixed a crash when exiting Maya and using the Trajectory Layer in the Simulation Layout Tool
- Fixed a crash when using the PerchOn or MeshPin Behavior in multithread
- Fixed a crash when using the Kill Behavior and using callbacks
- Fixed a crash when using the Emit Behavior in VP2.0
- Fixed Perception not working properly with the External Entity Locator
- Fixed missing material and wrong UV when baking FBX Animation and using the Golaem Character Geometry File
- Fixed renaming the Simulation Cache Proxy which disabled Layout operations
- Fixed a bug when using the Paint Tool when computing tangents and bitangents
- Fixed the output directory refresh in the Golaemisator
- Fixed Channel this.direction return value
- New Shelf icon for the Channel Operator Editor
- VrayGolaem 3dsmax plugin now comes along the Maya plugin install directory (in procedurals/3dsmax/)
- Removed Channel this.previousOrientation (not used)
- Added a -release flag in the glmCheckLicense command
- Mtoa 2.0 & 1.4.X
- V-Ray For Maya 3.5X & 3.40.XX
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.3 and 21.4
- Mental Ray 3.13.X
- Redshift 2.0.91-93 / 2.5.13
- 3Delight Studio Pro 11.0.XX
- Guerilla Render 1.4.4
- Katana 2.X (Arnold and Renderman)

About Golaem Crowd. Golaem Crowd is an artist friendly crowd simulation tool for Maya used in production by a long and growing list of visual effect studios. With Golaem it’s easy to create diversity and apply behaviors to create natural looking crowds in a shorter time than has traditionally been possible. This introduction course assumes no previous knowledge of Golaem Crowd, but covers all aspects of the software and is based on direct production experience, so even existing users should find something new to learn.

About Golaem. Golaem develops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games.

Product: Golaem Crowd
Version: 6.1.1
Supported Architectures: x64
Website Home Page :
Language: english
System Requirements: PC / Linux
Supported Operating Systems: Windows 7even and above / Red Hat 6 WS/CentOS 6, Fedora 14 and OpenSUSE 12
Software Prerequisites: Autodesk Maya 2015-2018
Size: 438.6 mb
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Golaem Crowd 6.1.1