Marmoset Toolbag 4.03 hotfix with Library Drop 02 | 36.2 Gb
Marmoset has released Toolbag 4.03, a major update to the real-time rendering and look dev software, adding hardware-accelerated render denoising on Nvidia RTX GPUs and improved CPU denoising.
The update also adds new selection, object manipulation, colour picking, texture painting and material editing controls, and streamlines group and layer workflow.
Bug Fixes:
- Fixed a crash that would occur when copying and pasting a paint layer in a mask stack.
- The Strict Normals option in the Subsurface Scattering and Subsurface Volumetric shading models has been resurrected, resolving shading errors in certain scenes.
- Fixed a crash when grouping layers if Viewport Quality was set to Fast in a texture project.
- Fixed a crash that could happen when duplicating a mesh whose material used displacement.
- Fixed a crash that could happen when applying a material that used displacement.
- Fixed a crash that occurred when using different blend modes in a procedural mask layer in a specific scene.
- Fixed a crash that was caused by a corrupted/truncated scene file. Truncated or partially saved scenes can now be loaded in some instances, but data loss can be expected in these cases.
- Fixed a crash that could happen when hitting cancel before a missing file finished downloading in the Resource Locator.
- Fixed a crash that could happen on Mac when there was a missing material resource.
- Fixed an undo error that could happen with scenes that contain two or more texture projects.
- Grouping a layer that is inside a group with a mask will no longer send the layer to the mask stack.
- Clicking and dragging in the Color Picker window updates the values in real-time for lights and other miscellaneous colors again.
- Clicking and dragging in the Sky Light editor updates the values for lights in real-time again.
- The Polygon selection tool now works better when making thin, triangular selections.
- The default camera is now assigned to the render camera if the previous renderable camera is deleted, ensuring there is always a renderable camera.
- It should no longer be possible to click the [X] button to close the application while resizing the window.
- Layer thumbnails now update more reliably in texture projects.
- Fixed an issue that could cause mesh transforms to be altered on undo.
- Improved performance during animated playback in a specific scene that caused warnings in the animation importer.
- Older scenes with animation data will be updated on load.
- Modal window dropdowns should now work on Mac.
- Fixed a problem on Mac where dragging and dropping materials wasn’t creating an undo state.
Python:
- Documentation fixes for mset.BakerObject, mset.TextureProjectLayer, mset.BakerObject.
- Fixes for mset.CameraObject field of view, lens, and postEffect settings.
- Added support for mset.SkyBoxObject child brightness, control over the background color, and mode of the skybox.
- Fixed mset.BakerObject bindings for Ambient Occlusion (2). Added support for binding BakerObjects to TextureProjectObjects.
- Various bug fixes for mset.TextureProjectObject outputs, layers, and corrected examples.
- Fixed RenderObject denoise fade and occlusion size settings.
- Fixed a crash that would occur when copying and pasting a paint layer in a mask stack.
- The Strict Normals option in the Subsurface Scattering and Subsurface Volumetric shading models has been resurrected, resolving shading errors in certain scenes.
- Fixed a crash when grouping layers if Viewport Quality was set to Fast in a texture project.
- Fixed a crash that could happen when duplicating a mesh whose material used displacement.
- Fixed a crash that could happen when applying a material that used displacement.
- Fixed a crash that occurred when using different blend modes in a procedural mask layer in a specific scene.
- Fixed a crash that was caused by a corrupted/truncated scene file. Truncated or partially saved scenes can now be loaded in some instances, but data loss can be expected in these cases.
- Fixed a crash that could happen when hitting cancel before a missing file finished downloading in the Resource Locator.
- Fixed a crash that could happen on Mac when there was a missing material resource.
- Fixed an undo error that could happen with scenes that contain two or more texture projects.
- Grouping a layer that is inside a group with a mask will no longer send the layer to the mask stack.
- Clicking and dragging in the Color Picker window updates the values in real-time for lights and other miscellaneous colors again.
- Clicking and dragging in the Sky Light editor updates the values for lights in real-time again.
- The Polygon selection tool now works better when making thin, triangular selections.
- The default camera is now assigned to the render camera if the previous renderable camera is deleted, ensuring there is always a renderable camera.
- It should no longer be possible to click the [X] button to close the application while resizing the window.
- Layer thumbnails now update more reliably in texture projects.
- Fixed an issue that could cause mesh transforms to be altered on undo.
- Improved performance during animated playback in a specific scene that caused warnings in the animation importer.
- Older scenes with animation data will be updated on load.
- Modal window dropdowns should now work on Mac.
- Fixed a problem on Mac where dragging and dropping materials wasn’t creating an undo state.
Python:
- Documentation fixes for mset.BakerObject, mset.TextureProjectLayer, mset.BakerObject.
- Fixes for mset.CameraObject field of view, lens, and postEffect settings.
- Added support for mset.SkyBoxObject child brightness, control over the background color, and mode of the skybox.
- Fixed mset.BakerObject bindings for Ambient Occlusion (2). Added support for binding BakerObjects to TextureProjectObjects.
- Various bug fixes for mset.TextureProjectObject outputs, layers, and corrected examples.
- Fixed RenderObject denoise fade and occlusion size settings.
Toolbag Library Drop 02
135 New Assets + New Material Category
The second Toolbag Library Drop has arrived, bringing you 135 new, high-quality Materials and Smart Materials. This asset drop offers a diverse collection of content with a special focus on fabrics and furs.
Fun with Fabrics
Heavily featured in this second asset drop are various types of fabrics, such as wool, knits, cotton, and corduroys. Fabrics are a crucial part of costume creation for character art, furniture and scene dressing, and beyond! Some of our favorite fabrics include Knit Basket Loop, Knit Parallelogram, Wool Herringbone, and Wool Houndstooth.
Many More Materials
We’ve expanded the Materials section adding 107 new Materials that range from metal, dirt, ceramics, stone, and paint. Of notable mention is the new Creature category, which offers different types of scales and fur materials. Now is the perfect time to texture that sheep character you’ve placed on the backburner.
Super Smart Materials
We’ve added 28 new Smart Materials ranging from aged woods, worn asphalts, various stone types, paints, metals, and plastics. These Smart Materials are a surefire way to quickly get you on your feet with any texture project you create.
Note: Smart Materials can only be used in Texture Projects.
The second Toolbag Library Drop has arrived, bringing you 135 new, high-quality Materials and Smart Materials. This asset drop offers a diverse collection of content with a special focus on fabrics and furs.
Fun with Fabrics
Heavily featured in this second asset drop are various types of fabrics, such as wool, knits, cotton, and corduroys. Fabrics are a crucial part of costume creation for character art, furniture and scene dressing, and beyond! Some of our favorite fabrics include Knit Basket Loop, Knit Parallelogram, Wool Herringbone, and Wool Houndstooth.
Many More Materials
We’ve expanded the Materials section adding 107 new Materials that range from metal, dirt, ceramics, stone, and paint. Of notable mention is the new Creature category, which offers different types of scales and fur materials. Now is the perfect time to texture that sheep character you’ve placed on the backburner.
Super Smart Materials
We’ve added 28 new Smart Materials ranging from aged woods, worn asphalts, various stone types, paints, metals, and plastics. These Smart Materials are a surefire way to quickly get you on your feet with any texture project you create.
Note: Smart Materials can only be used in Texture Projects.
Marmoset Toolbag is the 3D artist's unified solution for real-time rendering, look-dev, texturing, and baking. Now featuring a brand new texture painting system, free asset library, and hardware-accelerated ray tracing engine delivering stunning image quality and industry-leading baking performance.
The Marmoset Toolbag Library been updated with a fresh batch of 135 high-quality Materials and Smart Materials. This asset drop offers a diverse collection of content with a special focus on fabrics and furs, ready to help you create your next masterpiece.
Marmoset Toolbag | 2020 Showcase
Each year we celebrate the Marmoset community with a video that shines a spotlight on a selection of marvelous artwork rendered in Toolbag. The artists showcased in this year’s video have demonstrated keen artistic and technical abilities, helping push the creative possibilities of Toolbag in rendering their 3D character, environment, and weapon art.
Marmoset is the developer of Toolbag, the industry leading real-time rendering, animation, and texture baking suite - essential tools for 3D art production.
Product: Marmoset Toolbag
Version: 4.03 hotfix with Library Drop 02 (Drop 01 + Drop 02)
Supported Architectures: x64
Website Home Page : https://marmoset.co/
Languages Supported: english
System Requirements: PC *
Size: 36.2 Gb
Compatibility
- Windows users must be running Windows 10.
What hardware is required to run Toolbag 4
- A Direct3D 11 capable GPU is required. We highly recommend you run on a GPU with at least 8GB of VRAM, and at least 16GB of system memory.
- Windows users must be running Windows 10.
What hardware is required to run Toolbag 4
- A Direct3D 11 capable GPU is required. We highly recommend you run on a GPU with at least 8GB of VRAM, and at least 16GB of system memory.
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Added by 3% of the overall size of the archive of information for the restoration
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Added by 3% of the overall size of the archive of information for the restoration
No mirrors please