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MultiScatter 1.085

Posted By: scutter
MultiScatter 1.085

MultiScatter 1.085 | 100.6 mb

ICube R&D Group. is pleased to announce the availability of MultiScatter 1.085 allows rendering engines to generate huge amount of objects in array. This release with some multithreading optimisation , improved max script support and bug fixes.

What's new in MultiScatter 1.085:

new:
- added max script command: multiscatterConvertToMesh <MultiScatter>
- multithreading optimisation
- various bug fixes

About MultiScatter. MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona, Octane, Maxwell, FStormRender. It is possible to create complicated scenes with a huge amount of scattered objects easy and quickly with the aid of this plug-in.

Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. MultiScatter is created to solve these problems. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb.

The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Those very 500 000 objects are created in only 2 seconds before rendering. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). This allows the application of polygon models without missing productivity and capacity of RAM.

Support for Animated objects and VRayProxy allows creating huge amounts of animated objects. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods.

The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye.

MultiScatter includes integrated procedural map - MultiScatterTexture. This card helps to create uncountable amount of various tones to gain a more realistic appearance of the scenes with huge number of similar objects. There can be, for example, different tones of leaves in a forest or various colours of cars at the parking area. MultiScatterTexture is able also to define different colour tones for the mixing materials, maps, etc.

MultiScatterTexture may be applied both to the MultiScatter objects and to any other objects at the scene

Below video is done with VrayScatter for 3ds max (first generation of our scattering system for 3ds max) in year 2008 on Xeon E5205 4Gb RAM machine, as a single scene


About ICube R&D Group. iCube R&D Group develops and provide cutting edge and affordable tools for 3D visualisation industry. Our team is made up of highly qualified programmers and 3d artists who work together to bring 3d visualization into a new level. Our recent developments include Aerial Textures, VRayScatter for Maya, MultiScatter, MadCar, CityTraffic, iTrees, iFlowers, iGrass, VRayPattern and SplineLand.

Product: MultiScatter
Version: 1.085
Supported Architectures: 32bit / 64bit
Website Home Page : https://rendering.ru/
Language: english
System Requirements: PC
Supported Operating Systems: Windows XP or above
Software Prerequisites:*
Size: 100.6 mb
*
- Autodesk 3ds Max 2010-2019
- 3ds Max Design: all
- If you use V-Ray: V-Ray 1.5 (RC5 - no animated proxy, SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, V-Ray 2.3, V-Ray 2.4, 2.5, 3, 3.5, 3.6, 4.x (Next) (beta releases and nightly builds should also work)
- Octane and Corona renderers are also supported

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MultiScatter 1.085