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Argument-Driven Inquiry in Fifth-Grade Science: Three-Dimensional Investigations

Posted By: arundhati
Argument-Driven Inquiry in Fifth-Grade Science: Three-Dimensional Investigations

Victor Sampson, "Argument-Driven Inquiry in Fifth-Grade Science: Three-Dimensional Investigations"
English | ISBN: 1681405237 | 2020 | 600 pages | PDF | 12 MB

A New Exploration of Hegel's Dialectics III: The Three-Dimensional Structure

Posted By: arundhati
A New Exploration of Hegel's Dialectics III: The Three-Dimensional Structure

Deng Xiaomang, "A New Exploration of Hegel's Dialectics III: The Three-Dimensional Structure "
English | ISBN: 1032217405 | 2022 | 166 pages | PDF | 2 MB

Experimental Methods in Biomechanics

Posted By: AvaxGenius
Experimental Methods in Biomechanics

Experimental Methods in Biomechanics by John H. Challis
English | EPUB | 2021 | 308 Pages | ISBN : 3030522555 | 37.1 MB

This is the first textbook to comprehensively cover the experimental methods used in biomechanics. Designed for graduate students and researchers studying human biomechanics at the whole-body level, the book introduces readers to the theory behind the primary data collection methods and primary methods of data processing and analysis used in biomechanics.

Experimental Methods in Biomechanics

Posted By: AvaxGenius
Experimental Methods in Biomechanics

Experimental Methods in Biomechanics by John H. Challis
English | PDF | 2021 | 308 Pages | ISBN : 3030522555 | 11.2 MB

This is the first textbook to comprehensively cover the experimental methods used in biomechanics. Designed for graduate students and researchers studying human biomechanics at the whole-body level, the book introduces readers to the theory behind the primary data collection methods and primary methods of data processing and analysis used in biomechanics.

"3D Graphics for Game Programming" By JungHyun Han, Jubok Kim

Posted By: exLib
"3D Graphics for Game Programming" By JungHyun Han, Jubok Kim

"3D Graphics for Game Programming" By JungHyun Han, Jubok Kim
Revised with Errata and Adds
Сhарmаn & Наll/СRС, Таylоr and Frаnсis | 2011 | ISBN: 1439827389 1439827370 9781439827376 9781439827383 | 326 pages | PDF | 115 MB

Designed for advanced undergraduate and beginning graduate courses, this book presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.