2D Animation With Toon Boom Harmony: From Beginner To Pro

Posted By: ELK1nG

2D Animation With Toon Boom Harmony: From Beginner To Pro
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.13 GB | Duration: 5h 53m

Toon Boom 2D Animation Beginner To Pro

What you'll learn

Animators learning Toon Boom Harmony

Animators expanding knowledge for their portfolios while working in the industry

New Animators Looking to work in the industry

Animators looking to make their own animated films or show pilots

Requirements

No prior Toon Boom knowledge Needed. You will need a subscription to Toon Boom Harmony and preferably a drawing tablet.

Description

Do you dream of creating professional-quality 2D animations? Toon Boom Harmony is the industry-standard software used by major studios worldwide, and in this course, you’ll learn how to master it from the ground up.Starting with the basics, you’ll explore the Harmony interface, customize your workspace, and get comfortable with drawing tools, layers, timeline and the node view. From there, you’ll dive into the foundations of animation, including frame-by-frame drawing, cut-out animation, and scene setup.As you progress, you’ll build complete character rigs using pegs and hierarchy structures, then bring it to life with walk a cycle. You’ll also learn how to apply effects inside of the node view, as well as load in assets for your project.For those ready to push further, advanced modules cover rotating pegs, drawing substitutions, and custom color palettes.To wrap up, you’ll get some tips as well as additional nodes and backdrops to help organize your character’s hierarchy.By the end of this course, you’ll have the skills and confidence to create animations in Toon Boom Harmony — and a roadmap for turning your passion into a career. Trust in Jesus to lead you on your next path!Enroll now and start animating today.

Overview

Section 1: Introduction To Toon Boom Harmony

Lecture 1 What Is Toon Boom Harmony?

Lecture 2 Versions Of Toon Boom - Essentials Vs Advanced Vs Premium

Lecture 3 Setting Up Your First Project

Lecture 4 Interface Tour & Workspace Customization

Lecture 5 Changing Setting Under Preferences

Lecture 6 Making A Custom Layout In Toon Boom

Lecture 7 Importing And Organizing Assets

Section 2: Different Layer Types And How To Use Them

Lecture 8 Introduction To Vector Vs Bitmap Layers

Lecture 9 Some Additional Layer Settings

Lecture 10 Brushes, Pencil, Eraser, And Paint Tools

Lecture 11 Layers And Drawing Substitutions

Lecture 12 Cleaning Up Line Art & Using Onion Skin

Section 3: Traditional Animation, Keyframes & Inbetweens

Lecture 13 Frame By Frame Animation (Traditional Style)

Lecture 14 Frame By Frame Animation (Bouncing Ball Pt 1)

Lecture 15 Keyframes And Inbetweens

Lecture 16 Timing Charts & Exposure Sheets

Section 4: Lining Our Rigged Character And Starting Our Hierarchy In The Node View

Lecture 17 What Is Cut-Out Animation?

Lecture 18 Building A Character Puppet (Head, Torso, Limbs)

Lecture 19 Starting Our Line Art With The Head

Lecture 20 Line Art For The Body

Lecture 21 Line Art For Both Arms

Lecture 22 Line Art For Both Legs

Section 5: How To Make A Custom Color Palette And Coloring Our Character

Lecture 23 How To Make & Name A Custom Color Palette

Lecture 24 Coloring The Head & Body

Lecture 25 Coloring The Upper & Lower Arms And Legs

Section 6: Setting Up Our Hierarchy Using The Node View

Lecture 26 Setting The Rotation Points For Our Pegs

Lecture 27 Reorganizing Our Pegs And Cleaning Up The Inner Lines

Lecture 28 Using Pegs And Hierarchies

Lecture 29 Fixing The Arms

Lecture 30 Fixing The Legs

Section 7: Auto-Patch, Cutters And Separating Line Art, Color Art, Overlay And Underlay Art

Lecture 31 What Are The Most Common Rigging Nodes And How To Use Them

Lecture 32 Setting Up The Auto Patch For Our Rig

Lecture 33 Adding Back Breaks For The Arms Using The Overlay Layer

Lecture 34 Fixing The Pants

Lecture 35 Adding Back Breaks For The Legs Using The Overlay Layer

Section 8: Animating Our Rigging

Lecture 36 Finishing The Hierarchy Of Our Rig

Lecture 37 Animating Our Walk Cycle

Lecture 38 Additional Nodes & Backdrops

Section 9: Conclusion

Lecture 39 Conclusion

New or professional animators looking to expand their knowledge.