Blender Beginners Masterclass: The Cookie Factory
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 24.16 GB | Duration: 19h 0m
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 24.16 GB | Duration: 19h 0m
Master Blender with the Ultimate Beginner's Guide Create, Animate, and Render a Fully Functioning Cookie Factory Course
What you'll learn
• Blender Basics for 3D Modeling: Learn essential navigation, viewport setup, and project organization in Blender.
• Modeling and Animation Techniques: Build and animate 10 unique factory machines, including a Flour Mill, Water Adder, Mixer, Stamper, and more.
• Introduction to Procedural Design: Explore the basics of Geometry Nodes to create dynamic conveyor belts and other factory elements.
• UV Mapping and Texturing: Master UV unwrapping techniques and apply materials for realistic and stylized textures.
• Lighting Fundamentals: Use emission shaders, Sky Texture nodes, and advanced lighting techniques.
• Particle System Basics: Create realistic effects like chocolate sprinkles and flowing liquids with Blender's particle system.
• Keyframe Animation and Timing: Animate complex machinery with keyframes, timing adjustments, and animation cycles.
• Rendering and Compositing: Finalize your project with professional rendering settings using 3D Tudor’s Blend Craft plugin addon for professional tools that wi
• Portfolio-Ready Project Creation: Combine all learned skills into a polished, fully animated cookie factory.
Requirements
• Access to a computer (Windows, Linux, or Mac).
• Blender (latest version) installed on your computer.
• This class is beginner-friendly and requires no previous experience with Blender or 3D modeling.
• A creative interest in animation, procedural design, or crafting unique 3D projects
Description
Dive into the World of 3D Modeling and Animation with ‘Blender Beginners Masterclass: The Cookie Factory’!Ready to take your Blender skills to the next level?Whether you’re an absolute beginner or looking to refine your 3D modeling techniques, ‘Blender Beginners Masterclass: The Cookie Factory’ offers the ultimate step-by-step guide to building and animating a fully functioning cookie factory.This course is designed to gradually introduce you to Blender’s core tools, progressing to professional workflows while creating a cohesive, fully animated production line.From the first machine to the final render, every project builds on the last, ensuring you learn the essentials while gaining practical experience.Over the course of 10 meticulously crafted factory machines, you’ll master everything from modeling and texturing to complex animations, lighting, and rendering.Get ready to bring your cookie factory to life!Why This Course Stands OutDesigned for Growth:‘Blender Beginners Masterclass: The Cookie Factory’ is structured with beginners in mind but scales up to professional-level workflows. You'll start with foundational skills like navigation, modeling, and basic animations, before progressing to advanced techniques like using custom geometry nodes, creating procedural shaders, and crafting complex animations.Practical and Fun Projects:Instead of abstract exercises, you’ll be building real, usable 3D assets for a visually stunning project. By the end, you’ll have a fully animated, professional-quality cookie factory to add to your portfolio.Comprehensive Learning:From mastering Blender basics to optimizing advanced rendering workflows, ‘Blender Beginners Masterclass: The Cookie Factory’ provides a holistic approach to 3D modeling, giving you the tools and confidence to tackle any project.Top 10 Highlights of ‘Blender Beginners Masterclass: The Cookie Factory’ Flour Mill and Mixer Machine:Begin by constructing the Flour Mill, where you’ll animate rotating mechanisms and texture grains and flour. Then move to the Mixer, animating spinning seals with cycles and noise. Learn to animate flowing batter textures while avoiding texture repetition and master modeling pipes with curves. Water Adder Machine:Add flowing water to your factory with this essential machine. Learn how to model and animate seamless water textures and create realistic movement using Blender’s tools for fluid-like effects. Stamper Machine:Explore animation timing with the Stamper, a crucial part of your cookie factory. You’ll learn how to achieve precise, lifelike stamping movements and refine motion flow across the pipeline. Sprinkler Machine:Add dynamic details to your scene by building the Sprinkler. Use Blender’s particle system to simulate chocolate drops falling onto cookies, giving your project a touch of realism and interactivity. Oven with Emission Lighting:Create a glowing Oven with warm, customizable emission shaders. Learn to create realistic glass shaders, adding depth and polish to your factory scene. Discover how to blend lighting with materials for stunning visual effects. Box Cutter Machine:Craft and animate the Box Cutter, ensuring precise cutting movements for cookie packaging. Combine texture animations and cycles to add realism and functionality to this essential part of the production process. Box Maker Machine:Combine skills learned throughout the course to build the Box Maker, the centrepiece of your packaging line. Create and animate this machine with advanced techniques, including texture animations, light control, and smooth mechanical movements. Grabber Machine:Design and animate a mechanical Grabber that lifts and places boxes of cookies. Use keyframes, animation cycles, and advanced Blender tools to bring lifelike motion and precision to this vital machine. Conveyor Geometry Node:Learn to use 3D Tudor’s custom-built Conveyor Geometry Node to create dynamic conveyor belts that seamlessly move cookies through the factory. Customize and switch objects easily to integrate all your machines into a cohesive production line. Final Render and Compositing:Wrap up your project by setting up an animated turntable to showcase your factory. Use Blender’s compositor to add finishing touches, like depth, colour grading, and special effects, ensuring your final render is portfolio-ready.What You’ll LearnThis course goes beyond just creating a cookie factory—it gives you the foundation to tackle any 3D modeling and animation project. Blender Basics: Navigate Blender’s interface, use shortcuts, and organize your projects with collections and the asset manager. Modeling Techniques: Progress from simple shapes to complex, detailed models with professional workflows. Lighting Fundamentals: Use Blender’s Sky Texture node for ambient lighting and create dramatic effects with emission shaders for day and night scenes. UV Mapping and Texturing: Learn to apply seams and sharps, create UV maps, and build shaders for glass, metal, and batter. Particle Systems: Simulate natural effects like chocolate sprinkles and flowing liquids. Advanced Animation: Use keyframes, animation cycles, and timing techniques to animate complex machinery. Rendering and Optimization: Work with both Eevee and Cycles to produce high-quality animations while maintaining performance. Compositing Techniques: Finalize your projects with Blender’s compositor, adding depth and professionalism to your renders.Course StructureEach machine introduces a new Blender concept, building on your existing knowledge. This gradual progression ensures you learn by doing, with practical applications of each skill. By the end, you’ll have not just a complete project but the confidence to tackle advanced 3D challenges.What You’ll CreateYour final project will be a fully animated cookie factory featuring 10 machines, including a Flour Mill, Water Adder, Mixer, Stamper, Sprinkler, Oven, Box Cutter, Box Maker, Grabber, and Conveyor Belt System.These machines work together to simulate a real-world production line, brought to life with dynamic animations, realistic textures, and professional lighting.You’ll start by crafting raw materials like flour and dough, then progress to stamping, sprinkling, and baking cookies.By the end of the course, you will be packaging the cookies into boxes, using lifelike animations and custom conveyor belts to move them through your factory.Why Take This Course?· Beginner-Friendly: Perfect for those new to Blender, with lessons designed to build skills progressively.· Real-World Application: Learn practical workflows that apply to games, animation, and other 3D projects.· Comprehensive Skills: Master everything from modeling and texturing to rendering and compositing.· Custom Tools: Work with 3D Tudor’s exclusive geometry nodes and shader packs for professional results.· Portfolio-Ready Projects: Create a polished final project to showcase your 3D modeling and animation skills.With ‘Blender Beginners Masterclass: The Cookie Factory’, you’ll gain the skills to build, animate, and render professional-grade projects. Whether you’re creating games, films, or personal portfolios, this course equips you with the tools to bring your ideas to life.Your journey to Blender mastery starts here. Ready to build your cookie factory and elevate your 3D skills?Until next time, happy modeling everyone!Neil – 3D Tudor
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Working on smaller detail of a windmill machine in Blender
Lecture 2 Lesson 1 - Blender Introduction and Resource Pack Overview
Lecture 3 Lesson 2 - Blender basics navigation for Blender Beginners Masterclass
Lecture 4 Lesson 3 - Blender referencing guide for Blender Beginners Masterclass
Lecture 5 Lesson 4 - Bringing our first reference and talking about the creative process
Lecture 6 Lesson 5 - Blender basics modeling for Blender Beginners Masterclass
Section 3: Setting up lighting and first material and Working on metal parts
Lecture 7 Lesson 6 - Starting modeling our factory parts, starting with winmill machinery,
Lecture 8 Lesson 7 - Attaching gear to the windmill of our machine
Lecture 9 Lesson 8 - Adding a cylindrical tank to the side of a windmill
Lecture 10 Lesson 9 - Creating windmill machine vertical extention
Lecture 11 Lesson 10 - Adding detail to windmill blades
Section 4: Working on batter maker materials and shaders, adding color to machinery
Lecture 12 Lesson 11 - Creating gears and belts to attach the windmill
Lecture 13 Lesson 12 - Adding smaller decorative detail to the stylized windmill machinery
Lecture 14 Lesson 13 - Working on windmill attachments for Blender Beginners Masterclass
Lecture 15 Lesson 14 - Blender collections and layers basics
Lecture 16 Lesson 15 - Creating exit box for flour to come out for Beginners Masterclass
Section 5: Creating upper tank and Continuing with upper tank modeling in Blender
Lecture 17 Lesson 16 - Blender rendering cycles and eevee basics for Blender Beginners Mast
Lecture 18 Lesson 17 - Setting up lighting and first material for windmill
Lecture 19 Lesson 18 - Working on metal parts of the shader
Lecture 20 Lesson 19 - Tweaking shader coloring to add decorative touch to the design
Lecture 21 Lesson 20 - Creating another device for factory
Section 6: Working and customising conveyor track geometry node in Blender
Lecture 22 Lesson 21 - Creating conveyor locations for batter maker
Lecture 23 Lesson 22 - Creating upper tank for batter maker for Blender Beginners Mastercla
Lecture 24 Lesson 23 - Continuing with upper tank modeling for Blender Beginners Masterclas
Lecture 25 Lesson 24 - Creating extention for batter maker tank, modeling, modeling liquid
Lecture 26 Lesson 25 - Creating pipes using curvature techniques as well as pipe joint mesh
Section 7: Modeling a mixer machine in Blender and Continuing modeling
Lecture 27 Lesson 26 - Enhancing 3d detail of batter maker, adding ridges onto pipes, addin
Lecture 28 Lesson 27 - Working on batter maker materials and shaders, adding color to machi
Lecture 29 Lesson 28 - Adding a texture map to our shader for batter for Blender Beginners
Lecture 30 Lesson 29 - Blender basics uv seams and sharps for Blender Beginners Masterclass
Lecture 31 Lesson 30 - Animating batter texture to create flow motion for Blender Beginners
Section 8: Adding material and shader to mixer machinery in Blender and Animating mixer
Lecture 32 Lesson 31 - Blender basics asset manager guide
Lecture 33 Lesson 32 - Working and customising conveyor track geometry node
Lecture 34 Lesson 33 - Creating conveyor track using provided geometry node, adding custom
Lecture 35 Lesson 34 - Animating windmill and its gear rotation
Lecture 36 Lesson 35 - Continuing with animation for windmill
Section 9: Modeling dough mix and Animating dough to be stomped on by stomping machine
Lecture 37 Lesson 36 - Adding stylized animation using shape key for nozzle of batter maker
Lecture 38 Lesson 37 - Modeling a mixer machine for Blender Beginners Masterclass
Lecture 39 Lesson 38 - Continuing modeling for a mixer machine for Blender Beginners Master
Lecture 40 Lesson 39 - Creating a mixer hand using radial symmetry
Lecture 41 Lesson 40 - Working on modeling mixer gadget panel
Section 10: Adding additional decorative detail to stomper
Lecture 42 Lesson 41 - Refining detail of a mixer, making sure meshes fit nicely together
Lecture 43 Lesson 42 - Adding material and shader to mixer machinery for Blender Beginners
Lecture 44 Lesson 43 - Animating mixer, making the mixer lower down, sping
Lecture 45 Lesson 44 - Creating custom conveyor belt with gears and supports using geometry
Lecture 46 Lesson 45 - Working with mixer exit, adjusting position of conveyor and modeling
Section 11: Creating additional decorative detail on chocolate chip machine
Lecture 47 Lesson 46 - Adding detail to exit conveyor for Blender Beginners Masterclass
Lecture 48 Lesson 47 - Modeling dough mix for conveyor detail
Lecture 49 Lesson 48 - Animating dough to be stomped on by stomping machine
Lecture 50 Lesson 49 - Creating support for the stomper machine, to hold the stomper
Lecture 51 Lesson 50 - Adding additional decorative detail to stomper for Blender Beginners
Section 12: Starting the modeling process and Adding additional decorative detail
Lecture 52 Lesson 51 - Working on timing to switch dough when it gets stomped
Lecture 53 Lesson 52 - Creating stomped dought for machine conveyor, and using shape keys
Lecture 54 Lesson 53 -Modelign chocolate chip machine, creating the base, for conveyor belt
Lecture 55 Lesson 54 - Focusing on chocolote chip tank located at the top of the machine, a
Lecture 56 Lesson 55 - Creating additional decorative detail on chocolate chip machine
Section 13: Modeling heat measurement arrow on our baker, continuing shading our bakery
Lecture 57 Lesson 56 - Manually addign detail to conveyor belt, creating supports
Lecture 58 Lesson 57 - Adding shader material to the chocolate chip machine
Lecture 59 Lesson 58 - Creating chocolate chip detail for cookies using rock generator in
Lecture 60 Lesson 59 - Continuing to implement particle of chocolote chips falling down ont
Lecture 61 Lesson 60 - Starting the modeling process for baking machine, modeling
Section 14: Continuing modeling process and Adding smaller detail to box maker
Lecture 62 Lesson 61 - Adding additional decorative detail to baker, creating a side machin
Lecture 63 Lesson 62 - Using curve to create cable attachments to bakery system
Lecture 64 Lesson 63 - Creating gastanks for the backside of a bakery
Lecture 65 Lesson 64 - Creating gas shader for the oven, creating glass bulb shader
Lecture 66 Lesson 65 - Modeling heat measurement arrow on our baker
Section 15: Modeling cookie packing machine and Adding packining stomper, more in Blender.
Lecture 67 Lesson 66 - Animating heat gouge monitor arrows to give us motion randomly fluct
Lecture 68 Lesson 67 - Texturing our chocolate chip cookies and creating variations
Lecture 69 Lesson 68 - Blender basics, performance and optimisation for Blender Beginners
Lecture 70 Lesson 69 - Setting up camera and our composition for the scene, starting box ma
Lecture 71 Lesson 70 - Continuing modeling process for box maker
Section 16: Working on applying shaders, creating shader and Creating animation motion
Lecture 72 Lesson 71 - Adding smaller detail to box maker, such as hinges
Lecture 73 Lesson 72 - Creating leavers and continuing details onto box maker modeling
Lecture 74 Lesson 73 - Adding animation to box maker, of parts going back and forth
Lecture 75 Lesson 74 - Creating boxes and packages for our cookies, creating variations
Lecture 76 Lesson 75 - Modeling cookie packing machine for Blender Beginners Masterclass
Section 17: Adding vault door to the top of our claw machine, modelling all parts
Lecture 77 Lesson 76 - Adding packining stomper for the top of the machine, thinking of the
Lecture 78 Lesson 77 - Working on attaching stomper with extra detail for Blender Beginners
Lecture 79 Lesson 78 - Modeling gears and additional systems for pulley system
Lecture 80 Lesson 79 - Modeling gear belts and bulbs and additional support for our machine
Lecture 81 Lesson 80 - Working on applying shaders, creating shader for our light bulb
Section 18: Making the boxes and its placement seem more believable and Adding shaders
Lecture 82 Lesson 81 - Creating animation motion for boxing machine, adding rotation motion
Lecture 83 Lesson 82 - Creating animation for green to red changes for light bulb
Lecture 84 Lesson 83 - Modeling machinery supports, starting modeling process
Lecture 85 Lesson 84 - Creating frame for claw machine
Lecture 86 Lesson 85 - Adding vault door to the top of our claw machine, modelling all part
Section 19: Working on glass and Final placements of our cookie factory
Lecture 87 Lesson 86 - Working on the entrance for the claw machine and thinking how boxes
Lecture 88 Lesson 87 - Modeling claw controls for the front, using crate stacker geometry n
Lecture 89 Lesson 88 - Modeling claw hand with all the little gears
Lecture 90 Lesson 89 - Modeling shape to better fit the claw to pick up present boxes for B
Lecture 91 Lesson 90 - Making the boxes and its placement seem more believable for Blender
Section 20: Working with lighting sources, Working on animating claw machine
Lecture 92 Lesson 91 - Adding shaders to the claw for Blender Beginners Masterclass
Lecture 93 Lesson 92 - Working with lighting sources for claw machine
Lecture 94 Lesson 93 - Working on animating claw machine for Blender Beginners Masterclass
Lecture 95 Lesson 94 - Continuing with the animation motion of a claw, making it move back
Section 21: Camera turntable basics, Working with compositor addor to adjust our render
Lecture 96 Lesson 95 - Working on glass for claw machine and its window frame for Blender
Lecture 97 Lesson 96 - Final placements of our cookie factory, making sure everything
Lecture 98 Lesson 97 - Camera turntable basics for Blender Beginners Masterclass
Lecture 99 Lesson 98 - Working with compositor addor to adjust our render
Lecture 100 Lesson 99 - Color correction in blender compositor, setting up denoiser and shar
• 3D Art Enthusiasts: Beginners and hobbyists eager to explore 3D modeling and animation.,• Aspiring Animators and Modelers: Students and newcomers looking to master Blender while working on a fun and practical project.,• Game Developers and Indie Creators: Designers aiming to create dynamic and visually engaging assets for their games.,• Blender Users and VFX Artists: Artists wanting to expand their skills into animation, procedural design, and complex scene creation.,• Educators and Instructors: Teachers seeking beginner-friendly material to introduce Blender and animation workflows to students.,• DIY Designers and Hobby Modelers: Creators interested in building unique projects and learning new techniques for personal or portfolio work.