Blender Career Starter: From Zero To Studio-Ready

Posted By: ELK1nG

Blender Career Starter: From Zero To Studio-Ready
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.73 GB | Duration: 9h 11m

Modern Blender 4.5 Workflows for Fast, Studio-Ready Resu

What you'll learn

Learn the Blender 4.5 interface and confidently navigate in 3D space

Model 3D objects using popular techniques: low poly, high poly, and curves

Create materials, unwrap UVs, texture with brushes, and build your own asset library

Set up lighting and scenes for artistic, realistic, or stylized rendering

Use sculpting tools and AI-assisted workflows to create complex shapes efficiently

Animate objects, cameras, and characters using keyframes and the graph editor

Complete the full 3D production pipeline — from modeling to the final animation shot, with AI for speed

Requirements

All you need is a computer. No prior experience required — you’ll learn everything step by step, even if it’s your first time opening Blender.

Description

Master Blender 4.5 with a unique combination of classical training and cutting-edge AI tools. This course is designed for beginners who want to reach a professional level quickly—without endless theory or long, unfocused lectures. Each lesson is short, practical, and results-driven, so you immediately apply what you learn.We begin with the fundamentals: the Blender interface, navigation, and essential tools. From there, you will move into modeling techniques including low-poly, high-poly, and working with curves. You will also learn to create PBR and procedural materials, build your own reusable material library, perform UV unwrapping, and bake textures. Dedicated modules cover lighting and rendering in Cycles, ensuring your scenes look clean, artistic, and professional.Alongside traditional 3D skills, you will integrate AI-powered tools to speed up and enhance your workflow. You’ll discover how AI can help generate 3D models, create quick concepts, and automate routine tasks—saving you time while keeping a solid foundation in classic techniques.The course also introduces animation fundamentals, from simple exercises to bringing characters to life with Mixamo and AI-assisted methods.By the end, you will have built a mini-portfolio of projects—a realistic watch, a stylized house, and a short animated character scene. Most importantly, you will gain the confidence and modern skills to apply Blender effectively in real-world production.

Overview

Section 1: Introduction to Blender

Lecture 1 Course Guide

Lecture 2 Download and install blender

Lecture 3 Interface and settings

Lecture 4 Navigation interface

Lecture 5 Object Navigation

Lecture 6 Edit mode

Lecture 7 Modeling Tools

Lecture 8 Selection Methods

Lecture 9 Axes, Origin Point, and Proportional Editing

Section 2: Modeling in Blender

Lecture 10 Low poly chair

Lecture 11 Typical errors in modeling

Lecture 12 Stylized House modeling part 1

Lecture 13 Stylized House modeling part 2

Lecture 14 Stylized House modeling part 3

Lecture 15 High-poly modeling

Lecture 16 Modeling round symmetrical models

Lecture 17 Modeling with curves

Lecture 18 Modeling a realistic high-poly wristwatch part 1

Lecture 19 Modeling a realistic high-poly wristwatch part 2

Section 3: Materials

Lecture 20 Material and library panel

Lecture 21 Rendering & Material display

Lecture 22 Materials

Lecture 23 Build Your Material Library

Lecture 24 Library Editing

Lecture 25 PBR Materials

Lecture 26 UV Coordinates

Lecture 27 Texture coordinate

Lecture 28 Combined Materials

Lecture 29 Procedural Material Creation

Lecture 30 Edge Wear Material

Lecture 31 Texture paint

Lecture 32 Create Advanced Material

Section 4: Lights

Lecture 33 Understanding Light Settings

Lecture 34 Lighting Composition Techniques

Lecture 35 The Art of Colorful Lighting

Lecture 36 Color Space in Blender

Lecture 37 Creating Gobo Light Effects

Lecture 38 Volume light

Lecture 39 38 Material and Lighting Setup – Part 1

Lecture 40 Material and Lighting Setup – Part 2

Lecture 41 Scene Light Setup

Section 5: Sculpting

Lecture 42 Sculpting Workspace Overview

Lecture 43 Sculpting Brushes Explained

Lecture 44 Design Ornaments with AI

Lecture 45 Sculpting a Cat head

Section 6: Camera & Rendering

Lecture 46 Camera and setup settings

Lecture 47 Rule of Thirds in 3D

Lecture 48 Cycles Render Settings

Section 7: Animation

Lecture 49 Animation Introduction

Lecture 50 Interpolation in Animation

Lecture 51 Procedural Material Animation

Lecture 52 Animating a Character

Lecture 53 Bones and Rigging

Section 8: Practice

Lecture 54 AI 3D Model Generation

Lecture 55 Mesh Retopology

Lecture 56 Character UV Unwrapping

Lecture 57 Zombie bake maps

Lecture 58 Mixamo Rigging & Animation

Lecture 59 Assemble scene part 1

Lecture 60 Final Touches for the Shot

Lecture 61 Mixing Animation in NLA Editor

Lecture 62 Congratulations

For those who want to start their 3D journey — in games, animation, advertising, or architecture. Perfect even for those opening Blender for the first time.