Character Creation For Unreal Engine
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.80 GB | Duration: 7h 36m
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.80 GB | Duration: 7h 36m
Use Blender Hunyuan 3d, Substance Painter to create a full 3d character ready to import in Unreal Engine
What you'll learn
Generate 3d models with IA
Detailing and sculpting in Blender
Texture with Substance Painter
Inport models animated by Mixamo in Unreal engine
Requirements
Good computer kno ledge; Knowing 3d would be good but not mandatory
Description
Turn your passion into a career!Do you dream of sculpting characters, designing unforgettable creatures, or bringing iconic heroes to life? This intensive training course reveals the secrets to creating production-ready 3D characters, from sketch to final rendering in a game engine.Your Creator JourneyA mastered pipeline from A to Z:HUNYUAN 3DHarness the power of AI to generate complex organic basesRefine anatomical details with intuitive toolsCreate dynamic silhouettes from the concept stageBLENDERMaster retopology for lightweight, animatable modelsUse sculpt mode to refine modelsIntelligent UV Mapping: Prepare your assets for texturingSUBSTANCE PAINTERPaint hyper-realistic materials (skin, armor, fabrics)Use Smart Materials and procedural generatorsCreate believable wear and dirt effectsMIXAMOUse the smart rig system to Rig your characterChoose from animationsUNREAL ENGINE 5Import your characters, shaders, and animationsUse variables to create character animationIntegrate them into a game templateProfessional contentOver 7 hours of videos organized into comprehensive and coherent chapters. The source files provided free of charge will help you understand and revisit the concepts covered in the course.Imagine: in a few weeks, you'll know how to sculpt shapes, play with light, and give movement to your creations. Your projects will come to life, and your skills will progress step by step with customized videos.Ready to bring your legends to life?Register now!
Overview
Section 1: Chapter 1: Generating Base Models with AI
Lecture 1 1-0 Introduction
Lecture 2 1-1 Images Generation
Lecture 3 1-2 Preparing Images for Hunyuan
Lecture 4 1-3 Creating 3D Models on Hunyuan
Lecture 5 1-4 Importing Models into Blender
Section 2: Chapter 2: Creating the High-Poly Mesh
Lecture 6 2-1 Preparing 3D Models – The Body
Lecture 7 2-2 Preparing 3D Models – The Hands
Lecture 8 2-3 Preparing 3D Models – The Head
Lecture 9 2-4 Global remesh and Sculpt
Section 3: Chapter 3: Material Separation
Lecture 10 3-1 Introduction to Face Sets
Lecture 11 3-2 Separating Face Sets by Cavity
Lecture 12 3-3 Adjusting and Cleaning Face Sets
Lecture 13 3-4 Creating Materials from Face Sets
Section 4: Chapter 4: Retopology
Lecture 14 4-1 Preparing Models
Lecture 15 4-2 Automatic Retopology with Quad Remesher
Lecture 16 4-3 Automatic Retopology with Instant Mesh
Lecture 17 4-04 Manual Facial Retopology Part 1
Lecture 18 4-05 Manual Facial Retopology Part 2
Section 5: Chapter 5: UV Mapping and Export
Lecture 19 5-01 UV Unwrapping the Body
Lecture 20 5-02 UV Unwrapping the Head
Lecture 21 5-03 UV Unwrapping the Hairs
Lecture 22 5-04 Merging the Three UV Maps
Section 6: Chapter 6: Texturing
Lecture 23 6-01 Exporting from Blender to Substance
Lecture 24 6-02 Texturing with ID Maps
Lecture 25 6-03 Texturing with Paint
Lecture 26 6-04 Exporting Textures to Blender
Section 7: Chapter 7: Rigging and Animation with Mixamo
Lecture 27 7-01 Installing the Add-on and Exporting to Mixamo
Lecture 28 7-02 Rigging and Animation in Mixamo
Lecture 29 7-03 Importing and Animating in Blender
Section 8: Chapter 8: Using with Unreal Engine
Lecture 30 8-01 Importing Models and Animations
Lecture 31 8-02 Creating an Animation Blueprint
All future users wishing to familiarize themself with the softwares, or professionnals wanting update their knowledge.