Character Creation For Unreal Engine

Posted By: ELK1nG

Character Creation For Unreal Engine
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.80 GB | Duration: 7h 36m

Use Blender Hunyuan 3d, Substance Painter to create a full 3d character ready to import in Unreal Engine

What you'll learn

Generate 3d models with IA

Detailing and sculpting in Blender

Texture with Substance Painter

Inport models animated by Mixamo in Unreal engine

Requirements

Good computer kno ledge; Knowing 3d would be good but not mandatory

Description

Turn your passion into a career!Do you dream of sculpting characters, designing unforgettable creatures, or bringing iconic heroes to life? This intensive training course reveals the secrets to creating production-ready 3D characters, from sketch to final rendering in a game engine.Your Creator JourneyA mastered pipeline from A to Z:HUNYUAN 3DHarness the power of AI to generate complex organic basesRefine anatomical details with intuitive toolsCreate dynamic silhouettes from the concept stageBLENDERMaster retopology for lightweight, animatable modelsUse sculpt mode to refine modelsIntelligent UV Mapping: Prepare your assets for texturingSUBSTANCE PAINTERPaint hyper-realistic materials (skin, armor, fabrics)Use Smart Materials and procedural generatorsCreate believable wear and dirt effectsMIXAMOUse the smart rig system to Rig your characterChoose from animationsUNREAL ENGINE 5Import your characters, shaders, and animationsUse variables to create character animationIntegrate them into a game templateProfessional contentOver 7 hours of videos organized into comprehensive and coherent chapters. The source files provided free of charge will help you understand and revisit the concepts covered in the course.Imagine: in a few weeks, you'll know how to sculpt shapes, play with light, and give movement to your creations. Your projects will come to life, and your skills will progress step by step with customized videos.Ready to bring your legends to life?Register now!

Overview

Section 1: Chapter 1: Generating Base Models with AI

Lecture 1 1-0 Introduction

Lecture 2 1-1 Images Generation

Lecture 3 1-2 Preparing Images for Hunyuan

Lecture 4 1-3 Creating 3D Models on Hunyuan

Lecture 5 1-4 Importing Models into Blender

Section 2: Chapter 2: Creating the High-Poly Mesh

Lecture 6 2-1 Preparing 3D Models – The Body

Lecture 7 2-2 Preparing 3D Models – The Hands

Lecture 8 2-3 Preparing 3D Models – The Head

Lecture 9 2-4 Global remesh and Sculpt

Section 3: Chapter 3: Material Separation

Lecture 10 3-1 Introduction to Face Sets

Lecture 11 3-2 Separating Face Sets by Cavity

Lecture 12 3-3 Adjusting and Cleaning Face Sets

Lecture 13 3-4 Creating Materials from Face Sets

Section 4: Chapter 4: Retopology

Lecture 14 4-1 Preparing Models

Lecture 15 4-2 Automatic Retopology with Quad Remesher

Lecture 16 4-3 Automatic Retopology with Instant Mesh

Lecture 17 4-04 Manual Facial Retopology Part 1

Lecture 18 4-05 Manual Facial Retopology Part 2

Section 5: Chapter 5: UV Mapping and Export

Lecture 19 5-01 UV Unwrapping the Body

Lecture 20 5-02 UV Unwrapping the Head

Lecture 21 5-03 UV Unwrapping the Hairs

Lecture 22 5-04 Merging the Three UV Maps

Section 6: Chapter 6: Texturing

Lecture 23 6-01 Exporting from Blender to Substance

Lecture 24 6-02 Texturing with ID Maps

Lecture 25 6-03 Texturing with Paint

Lecture 26 6-04 Exporting Textures to Blender

Section 7: Chapter 7: Rigging and Animation with Mixamo

Lecture 27 7-01 Installing the Add-on and Exporting to Mixamo

Lecture 28 7-02 Rigging and Animation in Mixamo

Lecture 29 7-03 Importing and Animating in Blender

Section 8: Chapter 8: Using with Unreal Engine

Lecture 30 8-01 Importing Models and Animations

Lecture 31 8-02 Creating an Animation Blueprint

All future users wishing to familiarize themself with the softwares, or professionnals wanting update their knowledge.